You can use geometry proxies for this. Go here and click on Simulation Geometry http://docs.autodesk.com/3DSMAX/13/ENU/Autodesk%203ds%20Max%202011%20Help/index.html?url=./files/WSf742dab041063133364ce93112a1ceaa7a-7ff9.htm,topicNumber=d0e219092
I'm pretty sure their name was Autodesk. Smooth Manager by Vikram Shingrani 3DS Clean and most other scripts in the thread by Per Abrahamsen and friends SoulburnScripts by Neil Blevins vTools for Photoshop by James Taylor Texporter by Cuneyt Ozdas
You might want to take a look at this tutorial. It is just about exactly what you want to archive. http://cg.tutsplus.com/tutorials/autodesk-3ds-max/how-to-create-a-video-game-dumpster-the-complete-current-gen-workflow/
transfer maps only uses one core ... so if you've got a multicore you should really use xnormal .. and autodesk should get kicked in the ass for making transfer maps that shitty... good idea, but bad execution...
Scooby, yes I did it. For autodesk to answer my question it'd cost $65 USD. I also checked their site and got nothing. Eric/Xeno: The only 3rd party ANYTHING that I have installed is Texporter.
Just got a e-mail from Autodesk that Max feedback got a make-over - http://area.autodesk.com/blogs/the-3ds-max-blog/3dsmaxfeedback Vote/submit here: http://forums.autodesk.com/t5/3ds-max-ideas/idb-p/164/tab/popular
Hello everyone! My name is Russ, and I'm currently accepting contracts for animation work in 3ds Max and Autodesk Maya. Fast turnarounds and competitive rates. Full Portfolio - https://burningice81.wordpress.com/ Latest project, Torchlight 3 https://vimeo.com/348641943
Ok, Autodesk is really annoying now :angry: After fixing broken snap it is now not working UV offset in Edit UVWs window. Can anybody confirm the same problem? I can't enter any values. Thanks.
Not a lot of offline rendering done by most users of this forum. I would suggest posting this in the Autodesk official forum, to get the most informed feedback. https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/bd-p/area-b30
Dude register with autodesk as a student and then get free 3ds max mudbox maya whatever you want. Get sculptris it's free and made by the same guys who made zbrush. When you can pay for it get the real deal.