this is a character i turned in for my character rigging class (on my 6th quarter). its my most complete charter yet. the sliding of the texture has already been mentioned, other than that everone is welcome to tell me what they think. link thnx, george
this actually looks kinda cool, director of 5th element, with some Brian Froudish looking characters. with all the talking birds and rats and cats and dogs and fish and will smiths, this really stands out as something different. http://www.aintitcool.com/display.cgi?id=22525
The sides of her nose turn down and are less defined than you have them. 'You can see it really well in the 3rd and 4th sets of photos that you posted.
I have found sth helpful....projection! I never pay too much attention to this option and that was my mistake... http://www.pixologic.com/zclassroom/homeroom/lesson/projection-master/
Had not seen the picture, so make it othe way www.floomby.ru/s2/EUz3uc www.floomby.ru/s2/uUz3u9 www.floomby.ru/s2/mUz3uf www.floomby.ru/s2/yUz3Fu www.floomby.ru/s2/RUz3FT
It seems sily to have the roof completely uniquely unwrapped, what type of game is this for? I would just have 1/3rd or 1/4th of the roof unwrapped and just tile it.
I will not call it Zspheres. Yes the title is a typo. There are a lot of artist who use mudbox or 3dcoat, also you will get better results wth my script than with zspheres.
by "college" i assume you mean 6th-form or Tech, and doing a-levels or a HND or whatever the hell they have these days? Use that time to do something you really ENJOY