I have several older ShaderFX shader graphs (SFX files) which I created a few years ago when Shader FX was a 3rd-party tool. Does anyone know if these can be loaded in the new integrated version of ShaderFX that ships with 3ds Max 2015? I've tried, but I get import errors. Maybe there's a converter out there? I would hate…
If you can't make the session I'm sorry to day that I will not be offering down loads to the public. Only students that have paid will be able to down load a water marked capture of the session. I will be using 2012 for all classes as it is the most recent version how ever I will making note of where changes are for…
I figured out the issue is with 3point shader, and it's most definitely because I'm using Max 2012. I thought the shader was usable in 2012 but looks like not. I loaded the file in 2011 and the Normal Map loaded instantly in the shader. Still doesn't tell me why it won't load in 2012 though..... When I placed the Normal…
...the place I call home is burning https://www.youtube.com/watch?v=qYqK8lWTD10 Thousands trapped in Mallacoota, Navy called in too effect rescue operations https://www.abc.net.au/news/2020-01-03/navy-starts-bushfires-evacuations--in-mallacoota/11838424 Massive irreplaceable loss of wildlife and habitat…
Welcome to the Monthly Handpaint Art Jam ! Noobs and Character Artists can have their challenge, so do we! However we've decide on keeping it simple and friendly, and instead of making it a challenge, we're making it an Art Jam. A place where Handpainter can exchange technique, critique and tricks. We welcome any cartoon…
Alright, here is the roadmap. I will release transition versions for 2018. I will convert one of ToolSeqUD MEL scripts to C++ plugin in each transition versions. Products will be tested and stable, however there will be no update for documentations and tutorial videos until all of conversion jobs are done. Although I will…
1. Yeah shift is used to do the marking menu shortcut stuff, not sure if there is a way around this 2. Found this script http://hugobozzshih007.blogspot.com/2010/12/my-mel-tools-shell-modifier.html 3. Believe they fixed inset in 2012. But if you're using an older version, Robot Gilardi released an inset tool…
Heya Andrew! First of all, thank you so much for all of your work with rigging these guys up. The degree of control (OMG facial controls!) is absolutely amazing! I'm having similar troubles with rotations being set to world space. I'm using Maya 2010, so it sounds like it might be an issue with any version of Maya before…