Hey guys! I've uploaded a 14-part video tutorial series on Gumroad for creating tileable textures within 3Ds Max and ZBrush. The course goes over some planning and preparation stages as well as the base mesh modeling, sculpting, decimation and eventual baking within both Knald and xNormal. I also talk about how we can use…
I'll keep a long story short, I've been trying to get a good visual representation of one of my characters, I saw this as an oppertunity to get better at many manors of design, at the moment I'm trying to get better at sculpting via zbrush. The target is a young teen girl roughly 14 - 18 years old. for the moment I'm…
Maya 2017/18 auto unwrap/packing tools are pretty much all you need - it matches (or often betters) results I was seeing from custom in-house algorithms used on a couple of quite well known titles I worked on and is about 1000 times faster. Getting into specifics when you're doing something as half arsed as autopacking is…
BAKING AND TEXTURING WORKFLOW Below are the steps involved in the baking process in Marmoset Toolbag and then moving my supporting maps and geo into Substance Painter for the final textures. 11. BAKING SETUP IN MARMOSET TOOLBAG 12. ADJUST AVERAGE/EXPLICIT NORMALS 13. FINAL NORMAL BAKE, LEFT 14. FINAL NORMAL BAKE, RIGHT 15.…
Running out of hotkeys? Get a logitech g510( http://www.gamingnexus.com/Images/Article/dezngf2743/2.jpg ), that's 18 bonus keys and you can switch between 3 sets of macros for them! There's also seperated additional keypads with macro-able keys, or the Razer Naga mouse with 12 side buttons if you prefer that. There's no…
Thanks tharle, The pieces are actually done in the opposite order with throne room being the latest. Some good feedback here. I definitely need to work on the Overgrown piece need to do some shader work on top of the metal, some sort of a rust and moss. Lighting is definitely a thing Im trying to master. The blackfriars…
I used to go home and play video games every night after work, but that only kept up for the first half year or so. After a while I realized I was in front of a computer for 18 hours a day, which was way more than when I was in college, I tapered off. Now I play video games rarely after work, maybe only an hour or two…
I was around 17/18 and I was doing the same thing, then again for some months when I finally finished university at around age 22?. Don't feel bad about living at home. Like others have said, appreciate the time you have with your family. Helping out around the house seems like a weird suggestion but it helps. I would…
I would focus on the metalness workflow for PBR. Improve the density of your model as well, it looks a bit too low poly especially on the curved sections. After reviewing your textures, you have loads of wasted UV space. Re map your mesh and use as much of the 0 to 1 space as possible. Did you make a high poly version of…
Wow appreciate the responses, some great tips and advice here. It's really good to know that it can be done alongside a full time job. I've worked so hard over the last 18 months or so getting into game art and learning as much as I can and I know for sure that's my primary aim for a career. But as all artists know,…