sketchbook boards? awesome. i've been absent for quite a while. i think i'll take advantage of this feature. latest work. drew it on the train to pass time. i want to someday make a 3d model of it; i love doing tiny mechanical bits. the pencil drawing: can anyone guess who my favorite japanese artist is? hint: he used to…
Hi folks! I have been working on this character for about half a month or something, don't really remember when I started working on it. But it has been a project to get in to working with characters, so I only have time for this after getting home from work. I've used Modo, Marvelous designer and zbrush so far. And I'd…
I'm a long time fan of widescreen TVs and boxes to plug them into (digital tv decoders, divx players etc) owning a KiSS player many years back that I could hook up to the network. That's why I'm really excited about the iTV box from apple coming out later this year, at first I thought it was a TiVo clone but it appears…
Just a quickie some of you may like. Just before Xmas BT sent me a letter telling me about the BT homehub, and offering me one for free (I have BT wireless broadband). I phone up 10 days ago to ask about it, and they said that since I'd been a customer for over 12 months, there were a few deals. The guy knocked 3 quid a…
First time posting my WIPs here so a little nervous, I'm currently working on my folio and found a cool concept by Hunter Bonyun for a mobile game called Saber's Edge that I wanted to make. Been working on her for a while now as I've also just been finding my way in ZBrush, so far I'm really happy with it, and intend on…
for those who concern about game linearity http://ps3.ign.com/articles/107/1070753p1.html soo actually it split into half half after playing halfway the game become open world. but again still linear ... after that .... i dunno i only spent 10 hours for this game my friend who finished the japanese version say : ... there…
It's not a Python issue. Couple of things to check. - the name of the material and objects.. make sure they don't have any "*.001" stuff in them. - the base material ideally should have a "material", "texture" and "image" slot all (datablock) linked to the same 'master' material, you should see the texture on the preview…
Codex Make sure that you've softened the edges under the Normals tab Normals>SoftenEdge. You need to have the edges selected for it to work. If that doesn't help your seems then first try selecting the entire mesh, combine and then select all of the verts and do a merge with a value of around .001 and try softening edges…
The modelling and texture work looks really great, b1skit - but as others have mentioned, the lighting is really not showing off your work enough. Perhaps the main light source would do well to have its colour adjusted to better represent the sky - such as a blue-grey - and it's intensity increased. You can still get a…
Thanks for the feedback. Like stated above this is to work on my texturing. I placed a 6 sided cube to show you that the textures are faking the geometry which is used often when working in games. I do not have the hardware capability to bake normal maps. I am working on a 2007 laptop with a low end video card. I'm using…