I can't believe it's 2025 and Blender still doesn't have an AA pass for geometry when baking. 💀 I'm working out the hair cards material, and I really would like to be able to bake maps without having to jump between programs, but being forced to bake at 2x to 4x the target resolution is proving to be a big hassle! For now…
Hello, My name is Matiss Sola I'm 3D Modeler/Texture artist. For 5 years I have been developing my skills towards next gen quality which correspond today's standarts. Over the years I have polished my skills towards Hard Surface/Prop Modeling and Texturing.Recently got into 3D Printing. Please,visit my portoflio.…
Remember that when you buy a used sofa, that you are practically stealing. :P They are trying to have it both ways, that their games is product like everything else but at the same time you are only 'renting' it until they say stop. That's bull, they might get away with that when you buy the product online (no physical…
Thanks for the response and for the image. I really appreciate you taking the time to share your point of view. I figured that solving a complex topology would give me more creative freedom. What I'm looking for is the ability to work without the stress of thinking: "I can't add details here, otherwise the mesh won't have…
thanks, mt. the conservative poly budget (originally 3000-3500) was somewhat arbitrary, loosely based on UT2004's "combat" models, and some earlier figures I made for a small TC mod. I wanted to see how much I could get out of that count. The model is targeted for use in Unreal Engine 2, but not in gameplay, so I could…
In post #133 i commented on the draft screen and ive played ranked solo to 1420. Ranked solo is a bit of a silly concept for sure as its pretty much luck of the draw, and im well aware of how silly it is to argue about a teamgame when youre tryin to play solo. However, ive also played in 5man premades with people upto 1700…
Hi! Its my first time posting here so sorry for any format issues. Anyways, to the point of the post. Just a quick background, I studied Games Design at University for 3 years and one of my classes was 3D. I have been using 3DS Max for 3 years and although I have made some models and environments I am happy with, I feel…
"On the “pro-AI” angle, I get why it reads that way. The intent isn’t to promote it, it’s more that it’s already in the mix whether people like it or not" That's like saying 'arsonists exist whether we like it or not, so we should group them together with firefighters because they sort of do the same thing.' or 'rapists…
In this context I'd absolutely encourage investigating ways to reduce tiling with small textures as Eric suggests. learning these techniques pays off in all sorts of ways (i recommend mocking it up in photoshop/designer, then figuring out the maths later btw). but That particular example.. not sure I'd recommend it…