Problem solved! See UEanswerhub for more details: https://answers.unrealengine.com/questions/195802/ue4-landscape-height-blend.html Summary if anyone else run into problems trying to get landscape height-blend with tessellation to work: Some of the fixes i applied that made it work : - Enable tessellation, add Flat…
Those (almost invisible) issues in the teapot pic are indeed from the thinning of the wires. Again, this is a limit of the "Wireframe" mode of standard materials. You can't do anything to remove this. But you initial issue shows disappearing wire regions in the middle of a wire, that is because of the undersampling. So…
I guess you can try a 2 sided mesh. But the blockiness isn't because of that. Its related to them being separated, and the lightmass settings. I would suggest to also use the searh here on polycount. If you type lighting problem unreal or something similar into it, I'm sure you'll find a lot of these. You can also do the…
Well, we have to recreate them, we don't export those from Max. We have some cool blending code that apparently requires more intense tangent calculations. But anyhow, even if you export the tangents that Max creates, you still have trouble wrapping a 2D flow across a 3D surface. You're going to have to have some seams…
Hi everyone its been a while since I last posted on here I just want to share something really special with all of you, for the last 3 weeks I have worked many late nights producing what you see here from concepting to final polished model, unreal engine polished model and short presentation reel for the model, This model…
Hi to all! It took me almost two months to study the Unreal engine. I had a plan in the future to make a virtual museum of Nostromo. For this, I needed to do some tests. I did a test export to the game environment of a small part of the ship. I did it, but the quality does not suit me. There are a lot of questions on the…
wow thank you a lot for these fast answers ! To solve my Blender issues, i think i will go onto Zbrush :P . Looking a lot of Zbrush tutorial right now and it seems it got all the tools to solve my problems aka averaging the low poly and uv before baking normal maps and even baking lightmap via projection master. About the…
starfield= point of emphasis...come on now you dont like the moon sized stars.! I suppose I should have thrown more shots without lighting then anything. I more or less was messing around with lights when I took these screens, not saying I dont agree with your all comments. For crit purpose I think lighting "rigs" is…
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Tracer, Reaper, Widowmaker, and Winston these are just a few of the epic new characters created for the world of Overwatch. Each one is as iconic and unforgettable as the last, and each one was brought to life by the hand of a talented artist. And now its your turn As a character artist for Blizzards next amazing game,…