When baking move all of the duplicate normals out of the 0-1 section (if you offset them by 1 unit exactly you don't even have to put them back!). Problem solved.
;) *EDIT* Haha. I'm not saying there's anything wrong with it. Just that the situation is solved rather easily - Don't buy any of the evil bloodsucking corporation's products. Stick it to the man, and go google. Or MS or HP. Or whatever.
Solved. I putted all those maps in slots of a normal blinn shader. Max updates maps in not realtime shaders but this update forces the update in realtime shader. Working around maxs flaws but it works :)
it would be nice if they actually tell you in the stupid sdk how they interpolate stuff like normals and so on in the scanline renderer so that the "looks correct in renderer, but not in viewport" problem could be solved more easily.
I realy like how you solved the hair.. very nice only the folds on the crotch fabric piece are wrong imo edit: and giving here some 3d-ears would help too ;)
I betcha the gravity problem will be solved by the space elevator. http://en.wikipedia.org/wiki/Space_elevator Once the tech was working, I'd guess it wouldn't be too much of a stretch to build it upon arrival to another planet.
This is engine dependent so mileage will vary but simply put... altering any parameter of a material - eg. a float, texture etc. - can potentially cause the creation of a new material at runtime, which is a "drawcall" most engines have mechanisms to avoid this happening all the time but you can't solve the problem entirely.
as the title says I can NOT move the UVs in the perspective windows because the manipulators do NOT appear. No move tool , no rotate nothing. Any1 faced this problem and knows how to solve it ? This problem applies to any of my projects.
We just released the new version (v1.4.0) and I believe the antivirus problem has been solved in this version. Please let me know if someone has an antivirus problem in version 1.4.0 too.
Sorry if it wasn't clear on the picture. Here's what I meant: There are clear artifacts in areas that are small and partially hidden. I believe they could be solved by tweaking the baking settings but I have no idea on what to do.