WANTED: Somebodies ready to push it to the limit. Yes, fine sirs and good mesdames, Marroni Electronic Entertainment is looking for an indie-minded professional concept artist/illustrator and an equally indie-minded professional programmer to join a focused, closely collaborative team at a new studio location in the…
Often times a modular kit gets made by one artist and used by another, so IMO you want them as robust and simple as possible. 0.5m is probably the minimum snap distance, but I would keep it to 1m if possible. The smaller your snap distance, the easier it is to misalign things and not notice. Closed meshes are generally…
it'S not just autodesk inflating prices outside north america. excuses include setting up a local support infrastructure, localizing the software and so on. but i suppose they'd do it anyway because they can get away with it.
Hi, is Triplanar Mapping for animated objects possible? I have tried world aligned texture with local position as input, but the local inputs is based on the mesh UVs, so it makes no sense. And the triplanar stuff for characters only works with vertex shader. Thx
There's a setting in the prefs for choosing tablet or mouse control, that could be it. Switch to whatever you're using. Could also be that you've set either local or world transforms. Change to local if it's on world.
Eh- no more digital preorders for me. All the developer rage over piracy and trade-ins.. This non-local pre-load release makes no sense. Steam is local pre-load.
Try deleting your local settings directory of 3ds max. 'C:\Documents and Settings\username\Local Settings\Application Data\Autodesk\3dsMax' should reset the whole user interface
I'd love to see something like this, too. It's is one of the things I miss most when having to use Max... especially as Max's "local" action centre is never local to anything.
Loving the scene so far dude, got a really nice retro vibe to it, especially with the wood panelling, I especially like all the mementos to family members little photos etc. I thought I would offer up a few points hopefully to help you out with pushing this to be as top notch as possible; as it is really good already. I…
if your mesh isnt exported with its center at world center (0,0,0) then you have to use the local symmetry button. doesnt matter about the other subtools above or below. I always work with local symmetry on by default.