latest verion of my Durham scene, mangaged to solve the noise in the mist channel problem and added sunbeams + mist in separate nodes in the compostior next i have to model the cathedral in rhe background
You may want to consider not storing metadata in file names at all. Instead use GUIDs and associate those to a database containing all your metadata. As you’ve found, trying to store data in filenames will inevitably get unwieldy at scale. So don’t. This solves your UX problem since you’re not letting users rename things…
HI, i'm a 3D artist starting to learn UE. I imported my low-poly mesh into unreal and also imported baked normal map for it (directx format). With normal map applied to the model on some details there is a shift in place of UV seams, other details have obvious distortions, and these artifacts appear only in UE, in other…
After importing one mesh into the scene, all subtools with this noise or artefact. Noise is turned off in the surface menu. After removing this mesh from the scene, the noise disappears. How can this problem be solved?