Hi there my name is Fred Esparza. I am the art director on a Knight Named Sol. We are currently on our 4th month in development and wanted to share our work with the community. I would really appreciate any feedback! Here Is our free Demo Trailer Screenshots
It looks like we've found a way to fix that (but haven't found the source of the problem yet): reseting the session settings in the registry solves the problem. But if possible it'd really help us if you could export the registry key so we can take a look. Export the Registry Key: - execute regedit (may require to execute…
Well, while breakdowns and explanations about wavy bakes are indeed useful, the artefacts in the work of the OP aren't caused by that. They are more than likely caused by the baked pixels of the normalmap instantly jumping from one value to another across the (hard) edge but without UV room to breathe since the UVs have…
that's not really how it works - what you're suggesting is more difficult than implementing it from scratch and is expressly forbidden by the EULA in most cases. gnoop isn't asking for anything particularly difficult or new here, the problems have all been solved and solutions are well understood. it's just the case that…
Hey! It's awesome that you're learning to do 3D, but learning the software is maybe about 10-20% of the adventure. What needs to be developed now is the ability to problem solve and it's honestly where I think a lot of us get long-term satisfaction from. You're rarely ever going to get things right on the first go, even as…
Hi everyone! I’m trying to transform an stl miniature into a series of subtools with good topology for their deep customization for 3d printing. I’ve dynameshed the main model, separated it into pieces, then remeshed, subdivided and projected details for each subtool. However, even after all the transformations: *…
First of all, congratulations on finishing the scene! In my mind that is the biggest challenge of all. It does feel like a dungeon right out of Skyrim. A couple of things I feel you could do to improve your scene would be: - Make a triplanar material/shader, it would solve your tiling issue on the walls without having to…
Once I forgot to flip green channel in max to view the normal map and I couldn´t fall asleep until I realized this stupid mistake. But usually I´m solving all problems without really thinking about it. Sometimes I just take a break for a while, make a tea or start up some game, then all of the sudden it comes to me -…