Fully 3D Cartoon explosion effects driven by the particle system to animate their speed, size and shape. Explosion Nuke Cluster bomb Car Fire Shockwave Small Chemical Strike Flesh Tech
I've been putting together a real-time character project of Rocket Raccoon from Guardians of the Galaxy 3. My goal is to get the character to visually look as close to the movie version and running real-time in UE5. Right now I'm still in the concepting/high poly modeling phase, trying to get proportions and costume…
Today I noodled around with the start of modular pipe system for the detail pipes: And I also threw together a first modeling pass for the upper windows:
I started up max earlier this evening, but all my fonts within max have gone weird and the menus oversized. on the modify panel, the font seems to be a very low res system font. sigh
Hey guys, I`m studying Houdini FX, I really liked the ``plugin system``, like Maya to create the effects, if you have any tutorial source or tip I really appreciate. Thank you!
Oh wow. I thought the hair generated by plugins like that were particle systems and not geo. Does Blender's hair have the ability to convert it into skinned geo?
RexM, that is just sick. Everyone knows the system is corrupt, but there are limits to how much of a bold faced asshole you can be. This fuckface needs to go down.
Check the recommended landscape sizes. 513x513 is a heightmap size which will work for the old terrain system (power of two +1); for a landscape try 505x505 instead.
Top of the UI, button to the right of the 'ref coordinates system' dropdown, open the flyout and change from 'use pivot point centre' to 'use selection centre'