JFletcher: No that's not the test. It's a generator type thing. Thegodzero: Definitely man, it'd be cool to meet up with some local polycounters. I'd also like to start up or join some sketch group up there if I can find people that are interested. Ja?
Yeah it makes for a really great personalized news feed, especially if you have a phone app or sms alerts. There is a couple local profiles I follow that posts all kinds of stuff happening in my city that I would have no idea otherwise.
agree with notman, if you have any local computer shops that build systems you could probably hit them up for boxes and anti-static bags - chances are they'll even have those fancy little holder trays for your CPU.
I think the closest you can get is with sysinfo.tempdir, which will give you something like "C:\DOCUME~1\RGALAN~1\LOCALS~1\Temp\" I'm sure there is a way in .NET to get this sort of information, it'd be worthwhile to ask on cgtalk.
I don't read any tabloids. It came in my morning newspaper, and was on the local 6pm news. With everything I hear about him, I expect to hear that he spiked Ledger's meds. Hopefully, this rant makes it to the DVD extras. :poly142::poly122:
It's just a local colloquialism loosely translated as: "Good day to you sir, I hope your spirit is high and you are in good health. Welcome to our most green and joyous establishment. The day is young, do tell us, what is on your mind..."
just adding my vote for ring select>connect another spiffing one is if you need to do the old 1 edge transition to 3 edges (retaining quads and upping local detail), do a loop select and do a flat edge extrude.
Our current work are Cars with the physics (locally calculated) So the cars move in a straight line no matter what the physics say because only the client knows the physics state? I don't get the point of that. Or do you rely on client calculations?
Vase is most of the way there now I think, still need to tweak materials and such. I'm still not sure i've captured the iridescence properly, but without being able to go look at it again (being on the other side of the world) I may just have to settle. Been blocking out a scene for it too. I like the bell-jar as an idea…
Hey to all, As the title says, is there a way to essentially use the edge of a mesh in order to use it rotate it or align to that edge. Think of UV mappings (like TexTools) Align function, but for a mesh in World space rather then local or working. Cheers in advance.