Hi guys! I finally solved! The problem came because normal maps from different udims were overlapped each other, so I have used a composite in addition mode for each map, and turned off "Tile" on the bitmap, as the same time I move U tile direction in orther to fit each map within its own cell. This way I have achieved…
New to marmoset and I am trying to render this character. She's rigged in maya and after posing her, the imported fbx (right) appears with all these weird lines! Compared to the unposed model on the left, which looks fine. They have the same UVs. I tried copy pasting UVs from the t-pose onto the new one, tried posing the…
when it comes to the topic of single player, again, I would aruge anyone who is going to even think about sitting there and watching the entire game on stream is not your target customer, or hasn't been sold hard enough on the brand/experience. Or they are more of a fan of the actual streamers personality than the…
[ QUOTE ] this would work amazingly well with diablo/guild wars mechanics, the "lobby" is an mmo type thing where players can get together, like that church from silent hill, so they get together "get quests" flaunt their findings in the "hell" and just socialize, then they venture out into hell in small groups and those…
Does anyone know why when I expose a color input into sbsar and drop that sbsar in Painter I see something like extra gamma correction? Getting milky. I use default legacy color management . Shouldn't it consider any color input to be sRGB rather than linear ? in Designer the very same sbsar works just fine for example…
Development diary week to part two Welcome to part two and as promised I have discovered a solution to my problem. I performed a few experiments in order to recreate the throne designs in a low poly format and my efforts proved fruitful... However this did not solve the vanishing wing issue, fortunately I did some research…
Hey man, always good to see someone interested in concept art in this forum. I'm always a bit harsh on critiques but I hope you take it as a checklist on how to approach the next pieces instead of as a character attack. John Sweeny's tutorials right? Not saying its a bad thing but this is one of the biggest catch alls to…
thanks for feedback! That's true about my engish is something long and bad ahaha. Yes i mean edit normals. For Pior: In next steps i will show how to fix all the related problems at least manually. I have to rewrite some better scripts to automate some process and avoid some common mistakes my actual doesn't do automatic…
I completely agree. Personally I see the industry as reverting back to what should be normal as the publishers more or less step out of the way. They had a lot of money and did some great things but they also set the bar for "success" really high. Making a few million over the cost of development was a failure in some…