Thanks for the suggestions. I switched back to Max 8 for now since I have so much work to do that I procrastinated. I'll then load into Max 2010 as needed. When I model a character's face for example I start by placing verts exactly where I want them. I then fill it all in with polys and then pull it into being. Somehow…
Made the lowpoly last night and started baking, but stumbled upon a problem. As you can see in the image, i cant get the smoothing right with my smoothing groups and it keeps showing up in my normalmaps too. Now it's just 1 smoothing group. First of the bevel is just because i wanted to test this out and even if i don't…
/me is is totally not surprised to see Pior reply to this thread Seriously though... I can not survive outside without sunglasses even if its an overcast day, which i think either makes me look moderately cool :) or just like a complete douche I will echo this sentiment of anticlimactic-ism of an existence in hastily built…
Like others have said...too much fog, yet the bigger issue you need to solve....your scene currently does not tell a story or feature any sort of landmark/focal point. I'd focus on that. You don't have to go crazy here...a cottage, a broken fence with a signpost, or broken down wooden cart or something, or a twisted…
Twelve Absent Men has just been released on Android! :D Download it here: https://play.google.com/store/apps/details?id=com.atreyugames.twelveabsentmen Get ready to solve puzzles, confound witnesses and outwit the state prosecutor in this race to that crucial verdict: not-guilty! Inspired by the legal drama genre, the game…
@Ace-Angel my point wasn't against these extra tools or modifications since i use a massive amount of them, both stuff written by me and 3rd party stuff. my point was more about the feeling i was getting from the OP's original posts, which kinda game off like "if i use tool X like the pros, i should be able to create art…
Updates, y'all! Okay, so I've managed to solve most of my problems-- Ground textures look a lot better, models have been fixed where they needed to be, and I solved a GINORMOUS problem with lighting I was having (bad shadows on some models-- I'm not fully sure why. The tower models were several meshes brought in as a…
I don't know about curves, but for low and mid poly 3d painting 3dcoat is the most robust tool I've used. I mean, Mari is awesome and all but the app is huge, afaik it is designed for texturing film assets with 8k+ textures. It is really overkill for game models. And price is big too. Zbrush is vertex painting tool and I…
*UPDATE* Hi everybody, this time I have a really small update. The player can now interact with stuff by pressing 'e'. For example you can now pickup your weapon, a mighty greatsword. I do have an issue that i've been racking my brain trying to solve. When I respawn, I spawn in a new actor of the character Blueprint, so…
UE4 is great and Blueprints could be good enough for simpler projects with simpler problems to solve, but many problems will arise when you need to do more complicated tasks which will require programming knowledge. One would need quite a bit of experience with C++ to make a high quality game with UE4, compare that to…