Fully 3D Cartoon explosion effects driven by the particle system to animate their speed, size and shape. Explosion Nuke Cluster bomb Car Fire Shockwave Small Chemical Strike Flesh Tech
Today I noodled around with the start of modular pipe system for the detail pipes: And I also threw together a first modeling pass for the upper windows:
Oh wow. I thought the hair generated by plugins like that were particle systems and not geo. Does Blender's hair have the ability to convert it into skinned geo?
I started up max earlier this evening, but all my fonts within max have gone weird and the menus oversized. on the modify panel, the font seems to be a very low res system font. sigh
Hey guys, I`m studying Houdini FX, I really liked the ``plugin system``, like Maya to create the effects, if you have any tutorial source or tip I really appreciate. Thank you!
You could use Blender to bake your texture maps and to paint textures. Would be also a good program to optimize your UVs in, if necessary. Alternatively, you could bake texture maps in XNormal. It might be good to include your system specs (what is "low minimum requirements"?).
RexM, that is just sick. Everyone knows the system is corrupt, but there are limits to how much of a bold faced asshole you can be. This fuckface needs to go down.
Check the recommended landscape sizes. 513x513 is a heightmap size which will work for the old terrain system (power of two +1); for a landscape try 505x505 instead.
Top of the UI, button to the right of the 'ref coordinates system' dropdown, open the flyout and change from 'use pivot point centre' to 'use selection centre'