Nice sub divided base mesh and mostly the dimensions do seem accurate enough, (of course accounting for camera skewed focal length) I'm also curious if you're planning to continue with your project forward too completion for an eventual portfolio entry? Comparable, as an example to this finalized Jaguar group C racer,…
I think your lighting is really blown out. Maybe drop the volumetric scattering in the directional light or the fog density, and decrease the directional light overall. If the scene becomes too dark, increase the skylight intensity. It's currently a bit difficult to read details in your scene. I'd also suggest to iron out…
Hey everyone! I’m calling this environment finished now. =) This project started out as a simple idea but turned into a really fun deep dive into lighting, fog, mood, and scene readability. I learned a lot along the way, especially with Unreal’s exposure settings and how to shape a dark scene without losing clarity. Since…