1) Hi Synaesthesia, the layers issue got solved when I switched to Photoshop CS 6. Now everything seems to working fine right now. I want to thank you for being in this forum and helping me out by giving me options to solve the issues. 2) I have one non-technical issue, and as this is technical forum, I think this might…
it still doesnt play a key role for gameplay, just like you could "downscale" many games technically and they would still work. the thing that would worry me about physics as gameplay feature is, that AI would have a extremely tough time using it. We humans are just so trained in basic laws of physics, while we are not all…
Nice that you solved the issue :+1: I like to use the Triangulate Modifier on top of the stack, since it's non destructive and the shading can be previewed.
you will always have triangles, that is normal. you have to terminate loops somewhere like that sometimes. if you get to animation and find it to be a problem (you most likely wont) then you can just terminate the loop somewhere else. don't waste time on this, it's a common beginner mistake to read "use quad topology" and…
Shoebox Texture Ripper has some nice bezier controls. Pretty easy to use. https://renderhjs.net/shoebox/textureRipper.htm You can download it here for free: https://renderhjs.net/shoebox/ Shoebox was built on Adobe Air, which was then sold off to Samsung, so the runtimes are now here: https://airsdk.harman.com/runtime
Hi guys, I've been trying to get help on unity's forums with an issue where my files being exported via FBX from Maya are coming in black on the hands. But because they're unity's forums, of course I haven't received any help. - The issue is present in unity AND marmoset toolbag, it is not specific to unity - The normals…
Hey to all, have two issues, anyone up for helping me solve them? Issue Number one: I have some fairly complex models (hard surface) which require unwrapping, and they also need to be straight (align the edges horizontally and vertically) because I have alot of straight dents and such for the normal map. I was wondering if…
Hi everybody. I'm working on a gargoyle animated character for the game design course I'm following and I've stumbled on a problem with IK chains for the legs. [WARNING: this is my very first attempt at rigging and animation, vague directions won't help, please provide detailed solutions.] The green line includes hip, knee…
Hi. I need help to solve this problem. I'll be quick. I have these low and high poly models: But this is the result of my baking: As you can see, there are horrible cuts on the edges. These are the details of the process: 1. The low and high poly model are exported in the same position. 2. I have added the suffixes _low…