Hi there, I love using TB2/MV for my concept design presentations and renderings. A suggestion and a question: 1. Just an idea: Would it be possible to remove the background and replace it with the device´s live camera feed (that also create reflections...) and then rotate the viewer model with the built in device gyros?…
Yes, I know I'm against the curve there in a forum full of artists who usually seem to want everything presented in some sort of video format - but you can't go back to a 30 minute video and hit 'Ctrl+F' to find that small bit you were looking for. That's an absolute killer - like I said before, you just can't use it for…
@stororokw Thanks ;) ! I am trying to keep the whole hair model somewhere around 20 ~ 30k tris which similar to FFXV spec for main char hair. As for flickering shadow , seem like latest update of UE4 fixed that :D I just use a really sharp looking alpha mask with just decent width hair strands. anyways , not much update so…
@:Jackablade: Not sure if those were his inspirations some games certainly were but Marks first game of this kind with the same name was developed for flash some years ago: http://www.blastone.com/games/lilracerz/flash.php But that game is no comparison to the unity one as the framerate is really choppy almost capped at…
This really won't help other then to explain the madness. 3ds will only copy/paste perfectly between object that have the same vert table. Each vertex is assigned a number and those numbers are organized in a table. If you merge or detach objects the vert numbers/table changes. So for example if you had a box and you…
so the last update from Mark was featuring renders of the hulk, so i thought i'd finally add to it and get some renders up of our Hulkbuster. These are wip renders consisting of basic lighting in maya and a simple beauty pass render. In comp i go through a process with the .exr passes pushing various parameters to enhance…
Come Have Fun Helping us Building the Biggest Online Game Studio in the World! We are looking for a Growth Hacker to help us scale our startup quickly by growing our users base and team. We’ve already reached over 100 million game downloads and 1.5 million daily active player with more than 200 games published in less than…
Even before the prototype is finished our Content Production teams will start visualizing the customers product communication with an attention to detail that makes it impossible to distinguish the visualization from the real thing. As part of the Realtime department you get involved in the creation of content for…
Hi, I know there is a job position called 2d concept artist and 3d character artist. It's not the same. The roles are not the same , i am aware of that. So, the pipeline goes basically on getting the concept art from the concept artist and you gather additional references (if needed) and you execute it into 3d. Somebody…
so i'm trying to figure out how to set this up for the crotch/buttocks area. i created a manually manipulated version that got pretty good results however being manually controlled it was inconsistent. imagine the two boxes on paths as bones being driven by the sphere(representing the pivot point of the femur) as the turn…