More WIP! Added a texture for the metal bits, using it for the parts i ahvent filled in yet like the flash light and such. Changed the mouth to better fit, Got rid of the red tip to make it look less toy-like. Also added a cool outline to the grip, not sure how much wear I want to put on it. Hoping to get a in-engine…
I’m trying to identify the noise used for the edge, not the gradient. This texture was generated by ChatGPT, but ChatGPT could not guide me on how to recreate this effect myself. The edge has a cloudy, wispy, directionless look. What noise or technique is typically used to generate this kind of texture?
So the wood panel is something you want to sculpt (not the rest of the wall).You want to sculpt the bent corner with some detail and probably some other surface detail into the panel. but not have the ends be affected by either dynamesh or subdiv shrinking, you want the final geometry to be clean so it snaps up in engine.…
For me at least Herts has been the most consistent UK university in terms of producing useful graduates. However.. nowhere in Europe compares to DAE at Howest in Belgium except maybe Breda in the Netherlands. I've worked with a couple of Gnomon grads and they were solid but it's hard to gauge 'average' quality due to the…
Thank you all. I still need to gets to grips with Z Brush, and hopefully I will find time for more personal projects. I may get rid of the old CG page, the Rhino work is accurate and detailed, but it's untextured and lit using Rhino's standard renderer which was basic. I wouldn't mind texturing a character someday i'm…
1. I used different matcap shaders to do that. There's an included one for normal mapping, but I dug around and found someone that made a better fuller-range normal map matcap. I think it was on Zbrushcentral? 2. Never saw this problem, sorry. 3. Undo works for me. 4. I found I had to change the Render to "Best" to get rid…
UV distortion isn't much of a problem...you'll have the normal map/baked lighting/ambient occlusion maps to guide you when you're painting the colour maps, not just the crappy wires. Seams are more of a concern, as its harder to get rid of a normal map seam than it its to clean up a seam on the colour map. Where possible…
This is crazy talk. Wood Grain on stocks/grips/weapon furniture tends to go the long way. i.e. which ever direction is the longest, is the direction the maker will likely put the grain, so that it is least likely to split/crack/break. Even on that AK grip, the grain is running vertically through the grip. EQ I think the…
I'd say your progress is good. But it's going to take a fair amount of work to fix it up. 1. Don't include the clavicle (shoulder) in the IK chain. This one change improves things quite a bit. 2. Thick joints like the knee will always be hard to work with. You could try adding another bone at the knee that is position…
Not quite... the texture gets chunked up into small grids. There's an algorithm that then tries to preserve the gradient of colours across that grid (and at the same time, it compresses the depth of those colours down - red and blue more so than green because the human eye is apparently more finely tuned to green light and…