Right now even if you were to inset those polygons before extruding inward using the method I pointed to by EarthQuake, you would probably still need to start off with a few extra edges to maintain the overall roundness of your large cylinder shape just like in EarthQuakes' example.
Bravo! Much better indeed. Nicer contrasts between the materials/rust etc. However i agree about the glass thingy, extrude a bit inwards no? It would really sell the normal map. And considering how much polygons u spent on the hose, i think u could ad 10more, no?
Dont model everything all in one chunk, theres is ABSOLUTELY no reason to do this. Look at the gun itself, it is made from multiple parts, why give yourself the headache of trying to model it in all one mesh? Also rails aren't simply extruded bits that stick up, they have a shape like <______> this.
Oh, sorry. I should have read the first post. But thanks for the help. Q> Why does my mesh turn into a blob when using mesh smooth or turbo smooth. A> You need to build reinforcement lines to hold its shape. Do this by liberal use of chamfer and extrude tool.
im not a very good modeler but when i had to do hats and helmets in the past i started from a human base mesh and use quad draw to draw the basic shape on the head and then extrude out from there. Just helps me get proportions and shape right as it gives me a "known" to start from (since we know it has to fit on a head)
You need to invert the normals and also move the pieces outwards (would have been easiest to just scale the planes along the normals before doing anything else, but moving them manually should work too). It might also be a good idea to to extrude and scale up the open edges of the holes so they'll get a small bevel and…
Yup you can: You can use the Snap Together Tool(Modify-->Snap Together Tool,then go to the options box,to tick your desired options)to align an object to a face.If you need it to align to an edge,just extrude that edge temporarily untill you are done.. Be sure your objects are both ungrouped though,otherwise itll allign…
i had some issues with my gyro submissions too, 200 polys doesnt seem to be enough for complicated shapes. one thing i could advice on is the edge on the middle, it seems you extruded that part. if you want to save some polys, you could do the following: it would save you just a few polys, but each one counts.
If you have a very specific shape in mind it's usually quicker to just model these things. Personally I'd have built that from a plane. First I'd have marked out where I wanted the drops to go by shift-extruding, chopped a few edges in, put a shell modifier on it and then a turbosmooth. I can't imagine it'd take more than…
That sounds more like the definition of "non-planar faces" which is also a cleanup option. Nonmanifold refers to impossible geometry such as when an edge becomes extruded from or welded to a non-border edge, causing an edge to share more than 2 polygon faces. In these instances, such offending polygons should be either…