@yashar98 Great job so far! Honestly everything @Fabi_G said is spot on, but also remember to take breaks! Walk away from the project for a little while and come back to it with a fresher mind! @PastyPict Better late than never! Keep going at it! Once you get more detail and form in there it'll come together for you.…
Hi everyone, just wanted to make a start posting my projects online as I develop them. Looking to improve texturing and lighting with this environment, so if anyone can crit my work as I go it will be very helpful, thanks. What I have so far is a small delivery area between 2 shops, and alley leading off behind. I have…
So I'm started on an environment project today and want to get into the habit of posting at least every other day with my progress. The project is kinda related to another neoclassical environment project I was working on, but I had this scene in mind that I wanted to get done for portfolio. The scene is going to be a…
Hi everyone! My name is Luis Gabriel Gutiérrez, and I'm a Digital Matte Painter and Environment Artist with over 6 years of experience in VFX and animation. I’ve had the opportunity to work on projects such as One Piece (Live Action), Paw Patrol: The Mighty Movie, The Walking Dead, and Horizon: An American Saga. I…
Hi everyone 👋 My name is Artem, I’m a 3D Character Artist with 5+ years of experience in mobile game development. My main focus is stylized, hand-painted characters – that’s the work I enjoy the most and where I feel strongest. I care a lot about readable silhouettes, clean shapes, appealing colors, and personality in…
Hi there! :) I worked recently on small interior based on The Awesome
Adventures of Captain Spirit game (Life is Strange spin-off). It was not my aim to follow art style but rather props and
scene composition. Not cold winter mood either. It is nice sometimes to
restrict yourself, because too many thinking and ideas, is…
Let's just call it temporary improper execution. Let me explain my situation here. I'm currently at the very end of my school year, and I need to have a demoreel completed before the end (Final project). So basically, I need to get this thing done before that. Once the project is handed in, I will continue working on this…
Good foundation but I would say just spend more time refining the materials and hand-painting in some wear/damage. It looks a little uniform and lacks character right now. Think about what level of wear you want, and maybe ground it into storytelling/environment. Is it supposed to be heavily damaged? Is it just normal…
I'm looking for a bit of advice. I have a high end Scan built design machine that I moved on from last year. 3990x Threadripper which is an absolute beast for rendering and video work. 256GB corsair vengeance DDR4 ram. 2x2TB NVMe M.2 drives which is great for OS & programs on 1 and cache + data on other with a 16TB seagate…