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[UNITY][Finished] Charles Daily Life - Interior Environment

polycounter lvl 5
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black_nine polycounter lvl 5

Hi there! :)

I worked recently on small interior based on The Awesome Adventures of Captain Spirit game (Life is Strange spin-off).

It was not my aim to follow art style but rather props and scene composition. Not cold winter mood either. It is nice sometimes to restrict yourself, because too many thinking and ideas, is not always good thing and your projects are always bigger but never closer to the end.

Some references:


Some props like furnace, dryer or toys I remove from plan at the beginning and some like magazine variation, chandelier and plants a bit later.


Final scene:



At the end I can say that every thing was relatively easy. Maybe except a crushed beer can. First I want to use physics - not a way.

Next I wait for good weather for photogrammetry shooting but I change my mind and do only slightly crushed variation with proportional editing in blender. This way I preserve my first clean Uv maped can and distortion was barely visible.

Thanks for your patience.


More renders on my artstation post :

https://www.artstation.com/artwork/6aZ1KV

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