@Zorina Thank you for the advice! I was already using a light in the tank, but I've been tweaking the lighting a bit more and I think it's looking better. @Zocky Thank you for the compliment! Your scene is looking great so far. A critique I have is that the shutter positions look very uniform. I think the scene would look…
Thank you for the feedback, i know the design really doesn't make sense, but to me it looks realistic enough because there is enough detail to it, it looks like it could be an actual vehicle, whether it can actually hover or not is another question :D I might indeed ad a lid to the "gas tank" and add some details as…
@sacboi thanks my dude <3 Always appreciate you. Saw some tutorial for getting tiles to follow a spline in Designer, so spending time making my own version. This is bare bones wip. https://www.youtube.com/watch?v=Lok8cb47lCI for anybody who wants to check out the tutorial!
Thank you for the thoughtful critique. Your breakdown on the proportions and alignment helped me understand what I overlooked. I appreciate you taking the time to explain it so clearly!
https://thiagob05.artstation.com/projects/eRwy0X here is an asset kit for a medieval scene that i am working on for a uni project any feedback would be appreciated thanks
Hey all thanks for all the replies. Tumerboy : Thanks for all the advice ill try get as much of the changes done as i can (have to hand in the house on Tuesday) and post up the results, but i may have to leave it to a later date if i run out of time trying to put in all the changes since I'm doing like 5 different subjects…
Thanks for the comments everyone! @l.croxton: My advice for you is go easy on the hand painted texturing; holy crap it's time consuming! Only put details where you need to, because it can get really noisy really fast (that's one thing I would do differently if I were to re-do this) Your tank is coming along nicely by the…
Hello, I'd like to make the cables that run from the hips to the weapon guards physically synchronize with the character's animation. Does anyone know how to add physics to these cables in Maya? Thank you for your help
Thanks for the further comments guys. Thanks! I am actually a bit of a fan of Nick's podcasts/talks (and his MoGraph work) and the people he talks about too (Merlin Mann/Seth Godin etc). I actually haven't listened to their stuff for so long and it's funny because most of what they talk about is probably directly relevant…
Thanks for your replies :) This is new to me, so I'll have to ask; Why creating a high poly and a low poly? Are there any special reasons to why this should be done? I thought that only the actual model that would be used in the game was modeled? :) Ok, so I'll try to model everything that is not too complex as one single…