Hi! I’m a 3D Environment Artist specializing in environment art, props, and procedural materials for video games. I’m currently open to freelance opportunities and collaborations with indie or mid-scale studios. I have over 4 years of experience creating game-ready 3D assets, with a strong focus on environment design, trim…
Yea, Substance is definately very powerful and much more versatile. Right now I mostly need quick and dirty very varied stuff. World Machine is pretty good in that regard. Still, I need more varation so I also plan to do more alienish and stylized landscape things in Zbrush. I also still need to figure out how to make…
zwebbie: Your poor choice of words makes me cringe what isnt stylized about that maker woman in the middle? it has exactly the same amount of stylization that the males got, maybe a bit smoother but still a comparable amount, also a lot of the other female characters had armors with the stylized shape language of the game…
I think Pior's iteration on the smoothed-normals idea is the right direction. Keep in mind - he just smoothed the fuck out of the model. but if you wanted a specific stylized line on the cheek, you could model that in as well. This is how the shadow "keeps it's stylized shape" - it's baked into a normal map. Then take this…
Turns out it was time to give up.. I feel like that was a way too big of a project to come back to stylized char/creature creation, so I'm going to put that on pause for a bit and get to study with small projects, for example now I'm doing a female bust sculpt to practice stylized anatomy/appealing , I might advance this…
Thanks for all the comments guys, some great tips there. @Drav - Yeah the wireframes are pretty screwed now you mention it, I'm sure there was a way in Marmoset to turn off hidden lines. I'll have to check it out, probably best to take those down for the time being. @SimonT - Thanks man, I guess I could take a look at the…
here comes da pain! need more of a sideburn look on the hair now most of them look like their hair is shaved up over their ears and does not look good, you may have it in the actual texture, i can kinda see it on spock, but it needs to be visible when viewing from the front, the hair textures need a lot of work, looks like…
Hello everyone and welcome to the 99th edition of the Bi-Monthly Environment Art Challenge for the months of November and December! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to…
For my first material, I decided to do something stylized. I studied the methods of 3dEx in his Youtube channel about stylized materials in Substance Designer. His videos helped me become familiar on techniques on how to make things appear stylized. Here is a material I created based on one of his tutorials, some metallic…
"a) there are no job offers for "3D sculptors"" Because regardless of what the short title of the job offer says, what matters is the actual job description. "b) someone has to sculpt all that organic, stylized stuff. So I asked who is the guy." Yes, someone has to do this indeed. It's the guy who got hired after answering…