terribly sorry! 1) Multi-cut tool on a polygon object. -laaate edit! I answered that poorly. You can select a vertex, shift-rmb and select Detach to split at just that vertex. This also works on faces and edges. 2) It's the button with the clock; blue means it's enabled. Undo will still work, but actions like Bevel or…
Fully dynamic lighting and baked GI are mutually exclusive. If you bake something, it's not fully dynamic, is it? The reason why you can't bake GI with a dynamic dominant directional light is that it's only going to look right once a day in your day/night cycle. That's only half as good as a broken clock. You'd get better…
It was in direct reference to what the console is more limited by. PS4 Pro & Xbox One X do have noticeably stronger GPU's compared to the base platforms, but the CPU's are only marginally clocked higher. It's not unbelievable that doubling the resolution is less of a problem compared to handling more complex physics/AI…
well i just beat the game. the final part kinda had me grinding my teeth a bit as it seemed like a cheap attempt to increase playtime. my final time to complete clocked in at 6 hours 28 mins which is pretty short. I would have preferred perhaps an 8 hour playtime but almost all of those 6 hours were pretty damn intense. I…
cool crits Richard. yeah the polycount is actually 1104.. i tried keeping it fairly low and simplistic for easier rig work.. yeah, i agree his texture could use some grit.. there's actually a technique that i've seen on some people's low poly models.. the 500 or less group.. some kind of technique where the paint work…
this is one of the funniest/ wrongest jokes I have ever heard I hope it isnt too offensive man is rung by the hospital to inform him that his wife has been in a terrible accident, after putting down his phone he rushes to the hospital, a doctor meets him and tells him to sit down. He begins to swell up almost crying. Man:…
I decided to start working on a new project, this time a weapon as well but instead of a fantasy weapon I went down the road of a modern military weapon, namely an MP5. I chose this as I felt that I wanted to see how well I could pull that off as I've barely made any modern military weapon at all. Here's what it looks like…
Hey Guys, Currently I'm in the process of creating a few Caribbean type islands in Unity. I can't seem to understand their process of vertex normal for distant foliage. Here are some of the islands I've made: They don't look too bad. Now let's look at Black Flag's islands: I've had a look at the way they laid out the…
I just got handed a new BRDF-like lighting option for our realtime shaders, wondering if anyone else has played with and/or studied BRDF, I'm wondering what other ways artists might be using it. I've been given three controls... X axis of the bitmap is for controlling the incidence that normals reflect light (bitmap left…
Hi again, I've been investigating some more into what I'd like to create and I'm still confused. It seems the more I read into it the more I'm lost. What I'm looking to find is a course (video course rather than textual) to teach me, from scratch, how to create the type of ambient videos I've linked in the earlier post.…