The basic idea is 100% green is perceptually brighter than 100% blue, so it gets a higher luminance weight. Grayscale mode uses the luminance weighting, but de-saturation uses equal weight per channel. Makes sense when you think about it, de-sat is doing just that and nothing else. More info, incl the weights...…
I’ve tried many different methods of generating UVs, but nothing I’ve used comes close to Headus. I’m going to purchase it, but I can’t decide between the Professional and Hobbyist editions. On one hand I like the idea of not having to keep a dongle plugged in, but Professional edition does have Map Repainting, Advanced…
Hi everyone, this question is for anyone with the UDK love. Basically, I want to make a material that will start 100% opaque and end 100% transparent. It needs disintegrate in specific areas. I seem to remember a material that did this when a character would die in UE3 and the body would sit there, eventually it would…
today i did try on the transparencies but i cant get it to work properly in mental ray... the transp-map is 100% b&w and still on 100% transparency mental ray renders the map in a dark black... does somebody know how i can solve this??? in maya with the 2.0 hardware render everything looks pretty good but i would like to…
Imitating 100% is probably pointless, but transferring the useful qualities over to digital from traditional to digital isn't in my opinion. One of the qualities I like about traditional is the unpredictability when mixing pigments - when it dries it's not usually the same value or hue as it was when the paint was wet,…
I don't care about your resume's creativity. Read this article called 100% Clever, 0% Hired. https://deardesignstudent.com/100-clever-0-hired-77b8ad81ff7#.o52ltv9sm Just give me a good old black and white text doc about your employment and education, because I'm going to spend all of 2 seconds reading it anyways.. Combo…
There seems to be a big issue with zremesher in R7 I did 2 retopos with R6 and R7. The R6 is on default settings with a couple of curves an the same settings on R7 produce pretty horrible results R6 version is on the right The only way to make it vaguely work is to bump up the curve setting from 98-100 and then you get…
I spent all of last week learning Substance Designer. I've used world machine a bit so that helped in making Designer a little easier to understand. I'm going for realistic materials on stylized meshes. They all need some work but I'm still learning Designer so I'll come back to them more later. All feedback is much…
100 subtools seems a bit much. I work on an older gamming laptop that only has 8 GB RAM and 12 mil points in play is a normal amount of points. Have you tried setting all your subtools low and only upping the one you are working on? If that isn't it it may be a dodgy mesh in the mix in which case you can try bringing them…