Mate, in this day and age if you can't find answers with an infinite sea of information at your fingertips then 3D may not be for you. Zbrush has a pretty extensive documentation. This is how I learned 90% of the program. Sadly, when I first started using it in V1.5 there was just the documentation.......you have…
In Maya any hard edge must also be a seam in UV space... All other edges must be soft. And not all seams need to be hard, only those that are 90 or more (just like the post said above). Also, when your baking, use the envelope and set it to something like .5-1.5 It doesn't look like your getting any projection burning in…
The trees are made using Speed Tree. this project took me closer to 1.5 months.. alot of that time was spent trying to learn UDK.. I've started adressing some of the lighting issues i had with me scene. I desaturated it, put a height fog, and am currently retexturing some of my wood to add more contrast / life to the…
Happy to help! You don´t really need to multiply the spec, but if you want to increase it slightly you can multiply it with a much smaller number like maybe 1.5 or so. you could also add a Power before the multiply to get more contrast. I prefer to make the changes in photshop, unless i´m creating a spec from a diffuse…
So it is the work for minimum 1.5 years right? Till I get a decent amount of the money, to say the truth I can really give all myself to some job, I've started to be confused in many things, because I've worked in different areas and one thing that really bothers me in my country that it's poor, and If I like the work It…
I'm using GTX580's, SLI makes no difference but the performance in Max and AE is fine for me, since the 600 series are based on 500 series tech I don't see them being any different. I'd go for something with a decent amount of Vram at that resolution as if anything that will be your limiting factor. 1.5-2gb vram on the…
You should keep in mind that the browser and OS navigation also takes up a part of that space, just like your own website nevigation :) I have some good visited websites under control in google analytics and the percentage of people that use a resolution under 1024x768 is neglectable(like 1,5%). Also, most people use an…
This is a fine practice, but be careful. Texel density mis-match is one of the first things players will notice 'wrong' with a game, so if the mis-match is apparent on the character then that increases the risk of that happening. I have a 75% 100% and 125% uv shell pile. I normalize all of my shells, then scale them…
Well, technically its not going in a game but I was trying to make a lower poly prop. It does seem a bit blocky though. I think I fundamentally blew it a bit at the very start of this project by not having enough sides on the base of the phone. That's where it stands out I think. I made a higher poly version just now to…
Update 1.5 Starting the week off, I made some adjustments to the camera and added some props in the foreground, plus a few spotlights highlighting a few interesting details. The red color in the scene comes from the first iteration of adjusting the main Rock material's mask, so that I later could add dirt. The mask uses…