I am used to putting a whole city into 1 giant texture because back in my uni days there was no other way to render under a 32bit windows using MentalRay. Memory limits were a constant plague and because of that frequent crashes, so we tried to be very radical and created 1 very big texture with all the environments of a…
id definitely say its all of the maps. i wouldnt really think of it though as needing to edit your diffuse,spec and gloss.. just think of it as you need to edit the material. like i said, the values are irrelevant really.. its about the application. the chipped paint clearly looks like it was done with random brush…
what: simple maxscript that stores and reads per camera stored rendering resolution settings (width and height). You simply click on a camera of that list (list of your cameras in the scene) and it will change the aspect ratio of the safe frame and change your render width and height settings. Its quite specific but…
i understand that model can be made from various parts/elements but is it ok if it has multiple texture sets ? for example: 1 texture set for a wall of the house 1 texture set for air condition 1 texture set for propeller 1 texture set for the holder under conditioner
Thank you pretty much answer's what I had in mind so looking forward to updates :+1: Edit: Couple of links that might be useful, they're hi-res pics of commemorative tributes too WW2 soldiers that served with them. https://www.gunsandammo.com/editorial/auto-ordnance-thompson-m1/363440…
Tim knows his shit. Worth a read! https://www.polygon-academy.com/tips-for-artists-struggling-with-motivation/ Excellent replies in these! https://polycount.com/search?adv=1&search=&title=Motivation&author=&cat=131&tags=&discussion_d=1&comment_c=1&within=1+day&date=
Hello there. I'm trying to learn MAXScript in hope of getting some useful macros for my beloved hobby :) . I'll try and be as specific as possible. Background The engine I'm currently pointed toward uses ASE's as static meshes for it's level editor imports (yes Q4Rad). The editor needs to find the correct material path…
Hello. So I've created a Victorian style house in Maya 2016 using modular pieces. My goal is to use these same pieces to make multiple, unique buildings. Currently, everything in my scene has its own unique 0-1 UV sheet. Everything is UV'd correctly to fit its own 0-1 sheet. (link to screenshot of my scene)…
The time has arrived for the new character contest from Mixamo and Polycount, and this time the winnings are greater than ever! For the first time we are offering a Mixamo All Access pass in addition to the cash prize, allowing the first place winner to use all of Mixamo’s services for an entire year! On top of that, the…
units set up feet 1-1 system units set up 1 unit=1 centimeters I like to work in feet to keep things in perspective. I am exporting for UE4. id like to be able to work in feet in 3ds max and still export to ue4 and have the size match...