[ QUOTE ] well right now there is no reason to have faster internet, and there have been lots of reports of super fast internt, like this one, with a transfer rate of 2 gigs a second here [/ QUOTE ] You sorta missed both of my points. 1) If digital distribution goes big, there will be a reason for the internet to be faster…
neox that is so cool! you have an excellent eye for shapes man :) heres version 2, with maya 3d paint and 3d strokes: heres what im finding (I'm trying to blur the lines between concept and 3d blockout) cons - slower than just drawing it - put up with mayas glitchy transparency -maya (8.5) can't show you transparency as…
Im with you as well. I used to be PC only.. and loved every min of it. I used to make fun of FPS on the console. But somewhere along the line I just got so sick of the endless cycle of tweaking and upgrading required to play most PC games the way they were meant to be played.. Maybe I just got lazy.. but playing the xbox…
Hi all, So I've exported my textures from substance painter and tried to plug them into aiStandardSurface shader. My problem is that Maya won't even recognise a single UV tile (no number of UV tiles is displayed). On top of that, I keep getting two errors: 1)# Error: invalid syntax 2)# Error: file: C:/Program…