Haha seems i need to make a more explicit tutorial! If you notice there is a swatch on the right of the local colour. Also there is local mode that displays the picker as the local colour not the lit colour. I find both are useful for different reasons.
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
This isn't going to be just a material solution. Its a combination of material and the hit detection portion of the game. Using UDK as a base look in the "takeDamage" function of the actor class. Included in that is a vector for hit location. So for your player class using this material you're creating you can have a hook…
You already have the camera vector (the vector of the camera's local X-axis)... so I assume you mean constructing the Eye Vector (aka Ray Vector: the vector of each individual pixel)? If so, you could certainly calculate that by building a ViewProjectionMatrix manually, based on an arbitrary camera position, FOV,…
Johny's right. If you're good enough, work will find YOU. However, I think that your portfolio would really have to be super fucking good for that to happen, and getting super fucking good at 3d is easiest to achieve through actual industry work... only my opinion though. Just keep at your 3d, and do as much networking as…
I finished a prototype to extract the major axis (run the script and then drag the mouse, at end of drag the proper axis constraint should be set) sadly maxscript has no global mousecallback, which means mousetrack blocks all other mouse operations. so one would need to do the move in maxscript, which would be ugly so, as…
oh yeah tnx, i didn't really think of that option, such a shame maxscript is so buggy second problem is that the import dialog has a loadingbar, so i thought i'd add a timer that would set a bool to true after 2 seconds but this doesn't seem to work and yet again i can't really see why not ( local PressImport = false local…
I've seen some fuel cell talk about making power more localized. I think Google even has a few shipping cargo container sized Biofuel Cells that help power one of their buildings. Also there is a lot of work being done to reduce the size of nuclear facilities, making them safer, self contained because of the lower output…
Tonight, my local IGDA chapter attended an event hosted by Epic Games at their new studio location. I had a great time. We were given a quick tour of the building, and it is awesome! CliffyB gave a demo of Gears of War, which everyone was excited about...except Cliff. I'm sure he's already played it hundreds of times.…