I'm looking for a bit of advice. I have a high end Scan built design machine that I moved on from last year.3990x Threadripper which is an absolute beast for rendering and video work. 256GB corsair vengeance DDR4 ram. 2x2TB NVMe M.2 drives which is great for OS & programs on 1 and cache + data on other with a 16TB seagate…
It is standard procedure to deny embargoed/warfaring countries and or areas access to dual-use items/ non listed dual-use goods. 3D Software can fall into the above mentioned dual use categories. When you can´t ensure its not falling into the hands of the other side, it might be ruled to deny it to both sides. ZBrush can…
The recruiter approached me for the senior role after the rejection for the junior role and said I'd be a good fit for the senior position. I assumed that they were aware of my rejection for the entry level role. But it seems like they were clueless about it. I'm not sure what the recruiter made of what I answered since…
UDK May update has landed. Hit the flip for the deets. You can get the update at the normal place; the official UDK website or more specifically the May update page as well. Not the largest update, but there's at least one feature I could use personally in my day job. Below is a cut and paste for the newsletter update for…
Pretty common. You're in a market flooded with applicants, and flooded with highly experienced people too. Lots of layoffs are causing this phenomenon these days, it's been going on steadily for the last few years in my experience. The overall macro-economic situation post-Covid has been ravaging the market. Plus there's…
mirror localX has a memmory leak in 2013... use mirror X instead... the leak is not allways present... and if your model is really high poly mud is also using system ram during painting... mud is swapping ram from GPU to system all the time.. have you turned on the gigatexel engine..? its on by default.... the giga texel…
A lot of games use speedtree or something similar. However I'm not a big fan of speedtree. It tends to make these bland, polygonal looking, trees. Most tree generation systems in games aren't really complex enough to truly capture the character of a tree. There was a really good CG tree in the movie "what dreams may come"…
If I recall correctly, ZBrush started out as purely 2.5D with the whole "pixols" tech which was basically color plus some height data. They added 3d meshes that you could stamp down into pixols on the canvas. But it was still an orthographic view mode. Then people were manipulating 3d models more, and not stamping them…
There's a big difference between coming up with the aesthetic ideas of a game, the universe, the characters, the story etc. and coming up with the actual dynamics of the game that will make it a blockbuster. The casual observer will often mistake these aesthetics for what makes these games massive hits, when in fact the…
I dunno man, I think doing art right now could actually be a really good idea. Obviously you want to have a solid artistic style and some concepts done before starting, but focusing purely on concept, game design and programming is something more for a programmer/ designer to do. You gotta realize that as a 3d artist…