Been working on this for too long. Did the masks for my character on back to back days. Working on the muscle deformation system right now. Hopefully have it and the clothes finished up shortly after the holiday. Crits and comments welcom
it looks like they send the terrain to the GPU as a texture and generate the mesh there instead of making a mesh and sending that to the GPU. This isn't exactly revolutionary - in fact, it's generally what you should be doing. you don't have to store lods, you can take advantage of your texture streaming system, you can…
Tnx to both of you.. you make good points :) I will look into making a better thumbnails system.. And I will change the name.... Many thx for the replies :)
Thanks for the suggestion, This sites upload system can be wonky for me sometime. I really like the model, I will totally be back to see how it progresses!
It could be a problem with permissions on your system, if you're not set up with admin privileges then its probably unable to overwrite the necessary files to make the change permanent?
Maya's hotkey system requires three files to work (and to be backed up properly): * userHotkeys.mel * userNamedCommands.mel * userRunTimeCommands.mel The hotkey calls a nameCommand, and the nameCommand calls a runTimeCommand.
If you want a powerful 3D painting system that supports layers, masking and adjustments you could have a look at Mari from The Foundry. www.thefoundry.co.uk/mari