*Skyshop Update* 1.07 is available now! What can we say, this release has been a long-time coming! It is by far the most substantial Skyshop release to date. Building upon Skyshop's leading image quality in Unity, localized reflections and a good cubemap manager are paramount to achieving high scene fidelity within dynamic…
Hey fellow Polycounters, since my old card blew a fuse last week and am currently running on my ancient 8800gt while I am now looking at a new card for the end of the month. I am not the most tech savy graphics geek in the world while I build my own systems so I don't know quite what to go for being split between these…
I know this is more of a rendering topic rather than game art but i had this problem today in max 2010 and thought maybe others could use the same fix. basically MentalRay can sometimes give a 'out of memory' error when you are trying to render a heavy model or scene. Versions of max prior to 2010 had a UI option in the…
DroneCam is a free Blender addon that lets you control the camera like you would a real-life drone using an Xbox 360 gamepad as input. Damn bro, you still animate the camera manually for aerial shots in Blender? #blender3d #b3d #addon Compatible exclusively with Windows, DroneCam enables you to add a drone to a scene,…
🎉 The Marmoset team is proud to announce the official release of Marmoset Toolbag 5. This next generation of Toolbag greatly expands art production capabilities in 3D baking, texturing, and rendering systems, proving to be a game-changer for 3D artists of all disciplines. This grand release is accompanied by many exciting,…
@ islipaway- You're totally right on this. I noticed it too. If this is an ancient structure, there were only two types of stone arch or entryway systems available- keystone arches or posts (like Stonehenge). Also, without mortar holding the rocks together like bricks, there is no way stones like these could be used as a…
I've just finished retopologizing some sculpted curly hair. That took me about 3.5 hours to get to the final polycount of around 1700 polys. That's an extreme example since it was retopo'ed from scratch without re-using bits of a base mesh. It also doesn't have a nice regular surface so most of it was done painstakingly…
What rubs the fans of the classic games up the wrong way is the differences in design ethos. The original games focus on systems - you're given an array of tools and rules and let loose on the game world. The modern thief is a more scripted experieence - levels are more straight forward, you're told where you can shoot…
I'm going to go there: This is a bad portfolio design, much worse than what you had before. Remove this image viewing system in favor of standard thumbnails and images. You force the user to view your content within your own image viewing system which controls their speed of viewing and the image they see. So in essence,…
Since the consoles have their own clients specific to each platform. You will never see steam on them as the market is currently. Who knows in the far future. Especially if Gabe and such "sell out", and sell the steam network. There is more Ged, an untapped market in both. Not nearly as big as the PC. More dedicated I…