Didn't see a thread already.
http://www.devicemag.com/2010/03/04/valves-steam-platform-and-half-life-games-coming-to-the-apple-mac-soon/
I assume Valve is going to port all their games, and then open up the service to whatever developers have Mac versions already ready. Which more than anything, should benefit the indies out there since they seem more willing to look beyond the PC audience. Would be curios though if they still allow the full Steam Catalog of the PC games and a non supported link to like Wine or commercial like CrossOver or Cider.
Well.. hopefully sooner than later they will go with a Linux one as well. After all, the big difference between OSX and Linux is Mac uses its own window system and a freebsd base.
Brings up another Q as well. Will this force Epic to possibly open the UDK for Mac porting as well?
Replies
Since the consoles have their own clients specific to each platform. You will never see steam on them as the market is currently. Who knows in the far future. Especially if Gabe and such "sell out", and sell the steam network.
There is more Ged, an untapped market in both. Not nearly as big as the PC. More dedicated I think though. Especially to companies that would choose to support games for them. You've met those die in the wool Mac and/or Linux fanatics?
Also, what you refer to is more because of large publishers for that console push. And the misconception of the loss of sales to pirating. Creating a catch 22, where they create more and more invasive copy protection putting people off from even using a puter. Perfect personal example to me is I wont be purchasing Assassins Creeds 2 for the PC. Even though steam has perfectly legitimate ways of cloud saving and playing on/offline with a achievement system. Its "not good enough" for Ubisoft, so you have to be online on a already online system.
Getting OT though.
Mac and Linux users starve for good games, im useing dual boot since ages and honestly only reason Windows is still allowed on my HDD is the fact i love games, if Valve wants to get serious about alternate platform they can gladly be my guest, besides OSX has a good share in America and if Valve even gets a Linux client ready thats prolly not a bad extra cash.
Btw Postal 3 is supposed to run on OSX and Linux when it comes out so Valve must work on an native Port of there own engine.
I hope the games I bought will be usable on my Mac without having to repurchase them(I'd hate to rebuy TF2 just to be able to play it on my mac ).
Has anyone run the Source SDK Tools through something like Fusion or Parallels? Is Hammer tolerable?
So looking forward to this.
http://theappleblog.com/2010/03/04/steam-and-valve-games-headed-to-the-mac/
so awesome. I u Valve.
And it would shut up that portion of 'LoL no games on Mac' haters.
I have switched over to macs for a couple years now. Turned my PC into a "hackintosh" and havent booted into windows for months.
Some times I really feel like playing some CS source, or L4d, but don't feel like restarting. Now I can finally waste time easier!
http://www.maclife.com/article/news/valve_announces_steam_mac
http://www.joystiq.com/2010/03/08/valve-confirms-mac-support-for-steam-and-source-engine/
http://www.maclife.com/article/feature/steams_project_manager_answers_our_burning_steam_mac_questions
Beta in April.
Purchases and saved games available across both platforms.
Simultaneous releases.
You cant hate Valve.
"HOLY SHIT!!! I need a mouse with TWO buttons!!!! I wanna play Myst!!"
Very exciting stuff.
April!
Glad they are going with the native approach. Emulation sucks so bad. Good news for mac gaming.
Portal2 should make good use of the beef inside this iMac but I'm really hoping that Orange Box will make an appearance quickly. Feel I've really missed out on TF2.
This has never been the case with steam. One serial is your's to keep, download the game as much as you like.
what are you talking about?
"Sell out"?
That's like saying "I hope Apple don't sell the iTunes network".
It looks to me that now many developers would use opengl just to get a piece of the cake that valve is delivering.
Counterquestion what would be against staying with OpenGL from now on ? As far i know the only thing OpenGL cant do right now is tesselation and OIT and thats just a matter of the next update.
You clipped that from a paragraph. Please read the whole thing. It was said more to imply it wouldn't happen.