Hello, I'm having this problem trying to move an object on it's Z axis using a custom attribute holder but instead of moving it on it's local coordinates it moves it to the coordinate number present on the custom attribute holder. I made a video which I hope explains better the situation.…
Get the addon https://ryh1113.gumroad.com/l/watercolor-renderer https://blendermarket.com/products/watercolor-renderer Watercolor renderer What's Watercolor Renderer, as its name implies, this is a real-time watercolor renderer, which let artist direct how to watercolor style should be. How artist control the watercolor…
Why not use permutations here? You would get all the unique point configurations (of course with growing number of points it won't be as useful as the number of arrangements here is N factorial): fn permutations elems =( if elems.count == 1 then #(elems) else ( local result = #() for elem in elems do ( local rest = for e…
Hi Despite being on the XGen contents page and hitting New Topic, there doesn’t appear to be any category related to XGen. Might be good for someone to move this to an appropriate place. :) There doesn’t seem to be any decent forums related to XGen issues, so I thought I’d try here. I’m having problems with exporting out…
Looking good so far! The light on the wall above the electrical box, usually those have a visible conduit connecting to the electrical box. Might be nice to add. For the pipe hero asset pics, I would prefer less empty space around the models… get those up close to the camera. Wireframes are easier to read if they are…
Thank you for the thorough feedback post, Peyd3D! I've been chipping at this piece using your advice and I think I'm nearly there. Went with the viewpoint you suggested for one shot. With the wider one, I'm struggling to fit the beacon and the focal piece together. I think they're fighting for the viewer's attention a…
Thank you! Yes, it can be run locally (although that's exactly what's happening anyway). You could download all files and run them with a local python server. Then you can run that again in your browser. But that would be in no way different, than using it on the webpage. All scripts are always running locally on your pc…
local subdivision works differently to Zee Brush. In Zee it adds polys by subdividing a selected area, mudbox's local subdivision enables you to work in higher detail, in a selected area. So like Snowfly said, you can simply go up in subdivision, if your pc can hanlde the polys. The idea is that when your machine reaches…
Thanks again. It is feasible at this point that I could change to perforce, I am six months+ into a project but not really dependent on anything old in the version history. I could just leave the git repo alive for awhile after changing to perforce. It would be good to have all of the projects working files backed up by…
Hey Polycount, Releasing Quadify Ultra today, and wanted to share it here since this community has always been where serious topology conversation happens. https://youtu.be/1_7xRSyeLUc What it is Quadify Ultra is a retopology addon for Blender 5.0 with an ML routing engine. You select a mesh, hit Ctrl+Shift+Q, and it…