I can name a few which have done very well. NGUI creator was bringing in $70k a year off of sales but that was a year or two ago. http://blogs.unity3d.com/2012/04/07/interview-super-seller-michael-lyashenko-of-tasharen-entertainment/ Some art assets have done well as long as your doing them "correctly" releasing them in…
@KingKellogg Thank you very much! @Leinadien I would like to try that in Zbrush, but this project is made only with blender, I would like to try that normal technique though >.< My project is finally done! Just some tiiiny little trouble that I don't know how to solve. This is the final look of the character editor (I made…
And you also have to consider that trying to solve some problem within the games industry such as abusive crunch is like solving one expression in an equation that is 1000x larger. Things can certainly improve but there is a threshold -- the part cannot exceed the whole. So if the whole is fundamentally wrong, what can you…
@[HP] Thank you so much! Yeah, so it's a bit confusing since I'm backtracking a bit and filling in from where I started up to now, but I posted some more recent screenshots in the OP. (I'm prepping some old walkthrough videos from my blockin stage, but they're bad quality so I'll probably draw a little overhead map just to…
1. You want to be going as fast as possible, focus on big shapes. 2. No, if this is actually saving you time then you're not making thumbnails, you're making tight sketches. 3. Dunno what this means 4. Yes. You burn through a lot of thumbnails in a sitting, you end up with lots of pretty decent ideas that you don't use…
Hi all! I need some help figuring out what exactly is going on with the baking normal process for this piano I modeled a while ago. For some reason I cannot get the details that I sculpted in Zbrush to bake on to my low poly mesh from my high poly mesh. I only sculpted a little bit to ensure that it would bake correctly,…
Contract Length: 6
months to start, up to 3 years Current Team: 5 of us, including the
Lead Work Environment: They will be
working most closely with a “pod” of Level Designers and Meshers (World
Builders) to collaborate on the look for the levels they will be responsible
for Focus: This is
a level lighting role (not a…
Axis Animation are expanding their Senior team and are looking to hire experienced LEAD 3D CHARACTER ARTISTS to lead project based asset teams on a full time or ongoing freelance basis working onsite in Glasgow. This role requires a skilled artist with a broad background creating different types of assets using both hard…
Axis Animation are expanding their Senior team and are looking to hire experienced LEAD 3D ENVIRONMENT ARTISTS to lead project based asset teams on a full time or ongoing freelance basis working onsite in Glasgow. This role requires a skilled artist with a broad background creating different types of assets using both hard…
Senior Unity VFX Artist Fox Cub Games is
looking to hire a Senior Unity VFX Artist with amazing creative ability in the
VFX field. As a Senior VFX Artist
at Fox Cub you will work closely with the Art Director, design team, and
programming team to lead the production and implementation of top quality VFX
for our existing…