This new physics driven animation system: http://blenderartists.org/forum/showthread.php?279052-BEPUik-Full-Body-Inverse-Kinematics is pretty cool too, although not quite production ready yet.
Thanks for that info, very helpful. As for texture scanning that might be something else to consider. I know after reading about the scanning system they are using for Order 1886 it looks very cool.
Quite excited about trying it out, is it compatible with XP 32 bit and Maya 2009? Tried a few other real time shaders in Maya but they needed a 64bit system :/ Thanks for this man!
This is some amazing stuff all around, Hai. Really detailed and great design. I hear you on the frustration with the coloring system. I've had my share of painful experiences too ;)
The mailing system should work the same, but if you are a free user I think you are limited to 1 mail a month also I think you can't create unlimited workflows.
create the systems for the game, the gameplay mechanics.for example wow - how combat works, how rest works, how items fit into the combat mechanics and such, how leveling up affects these things
Looks way better than crazybump, but I assume unlike crazybump it's not using a floating licence system where same licence can be used on multiple workstations just not at the same time?
For the sport. I think it's sad that people only seem to get mad at the hackers and not companies storing customers personal information with shitty security systems. Incompetence and laziness is okay I guess.