-Targeting is pretty easy, actually. We have systems in place to target ballistic cannons already (see, tanks and ship cannons) it's the exact same system with the numbers for the railgun's speed/range put in. It's not actually that hard, when you think about it -- submariners used to do the math by hand to target…
I'd like to suggest GameMaker for 2d games. It may seem limited, but given the right amount of knowledge you can do some amazing things with it. The coding is nothing beyond standard scripting. All the hardcore engine stuff is taken care of already. It has a pretty powerful particle sytems, really easy interface. The only…
That's a good point, JordanW. However I think there's been a bit of a crossover here about what is a "material" and what is a "shader". It will probably be different depending on the tech of course. When I talk about shaders, I'm generally not referring to simple stuff like making an existing texture input…
Hi. I try to create a some plants to my landscape ;) But I have a big problem. Yeeap. Big, ugly problem.... My questions is : 1. Does Landscape system suport a Deco Layers and foliage system like a terain system? I first tried to use a Landscape but I don't find any informations about a plants system inplemented in this…
There are things I like about the new system, and stuff I liked about the old one. I preferred how the browse pages used to be generated on the old system for one, and seeing how many stars and ratings items got was very useful for seeing where my work stood relative to others. I'd very much like that back. As for the new…
I dont think they win any performacne if they would bake it. That would mean having several methods running at the same time, ie what is the point of that? And it would mean a whole new logistics system to get the bake data, and differentiated between unchangeable and chanageable states... imo it would make things more…
Yes that^ The simple answer is that the game was released before it was ready. Due to pressure from a publisher or fears of running out of money to develop the game (likely both). This means a lot of stuff that should happen towards the end of the project likely didn't. For instance: * Optimizing systems, from lighting to…
It's nice-ish. It creates a rig that works specifically with HumanIK which is Motion Builder (lite) stuffed into Maya. I like HumanIK / MB for retargeting from one rig to another, recording and cleaning up mocap as well as blending animations together, or if you need one rig to drive another one, like a character picking…