Hey all, Anyone know where I can find some good tutorials for creating some of the more complex FX Maps in Substance Designer? Not just a basic noise but anistropic noises, grunge maps, etc. As I've been getting my hands dirty it occurs to me that I'll need help understanding the math and how to apply the math concepts.
That's why I do not suggest to go back to spec/glos. I just suggest to make current PBR a bit more flexible. As of billion people fighting , how they survived in VFX using those unlocked shaders before. Looked perfectly realistic too? Just asking. I never had my own experience there.
Hey all, I've recently created a tool for FX artists. It takes an image sequence and compiles it into a spritepage, alpha and all. [ame] http://www.youtube.com/watch?v=xdqos5EXWFo[/ame] You can download it at my website, here: http://www.horowitz3d.com/scripts.html I would love your feedback and/or suggestions for this…
Hey guys! We are looking for an FX ARTIST here at Psyonix. Rocket League is huge and dope and we have the ability to make some great art here! San Diego is beautiful and the people here are great. Hit me up or email us if you are interested at all! http://psyonix.com/careers/
The Little Prince is looking for Character FX Artists to join its team in Montreal. The Little Prince, based on the beloved book by Antoine de Saint-Exup
Longtail Studios Quebec is looking for modelers, animators and FX artists with experience to work on a new and original IP right now. We will be in Montreal Sunday and Monday for a recruitment blitz. If you are interested in living a unique game production experience, book your time slot here at emplois@longtailstudios.com…