@Pshyco loving the subtle details, he looks really cool. Much closer to Ruffalo's Hulk as well. Are you going to add some rips to the trousers? I think it would add more character to it. I've had a lot of time today so I've started polypainting and adding more details. I'd love some feedback.
Hello! Update on my Dire Wolf. I changed his legs to be more toy friendly and I got him to place that I like. I threw on a hint of color with polypaint. Going to start getting him ready to be 3D printed! If you guys have any design suggestions or tips let me know!
Hey Hugo ! I'm glad you joined the contest !! I've already know your style and I'm sure that the polypaint process will give life to the character, but I'm still concerned with her main silhuete, specially her chest piece. I've got a ref from the mechromancer (borderlands), see if you can get some ideas !
One thing about ethnicity is that you really have to exaggerate. Usually even then, it scales way back when u do the texture. Polypainting on the high can sometimes help. I think the makeup kind of detracts from the ethnicity as well. Still, she looks great so not an issue in terms of having a great character model!
All right... That's the last of 'em. Can't believe I've finished with that part of the project. . . . Oh shit. My vacation's almost over... I'm gonna have to start working again... Aww man... :poly127: Ah well. I'll just have to continue this work in my spare time. Next steps: Silhouette Check Polypainting Retop...
you refering to the uv's for the house?? those uv's i'm not proud of . i just wanted to see how the house would look with polypainting. and i never sized down the textures from its original 1k resolution for the mail box. i will do that next time. and i will make better use of my uv spacing :) . thanks!>.
All I can say is great work so far El Scorcho! The hair is gonna be interesting to see once you start sculpting it. Are you gonna sculpt the bag and sword as well? Anyhoo, I cannot wait to see the polypainting work if you're gonna add color to this model, which would be awesome to see!
For baking, you only need a UV on the lowpoly. If you did any polypainting in Zbrush, that's actually stored in Zbrush as vertex colors, so it doesn't need UVs at all. You can bake this to your lowpoly UVs using a tool like Xnormal, which can understand vertex color saved from Zbrush in a OBJ file.
michaelsuwandi Thanks for the info, i'll try start with base mesh next time and experiment with zremesher more(I tried polypaint and zremesher guides but i couldn't achieve good result just with lips.) Haven't finished sculpting yet, I thought it wouldn't take so much time. Spent at least 20 hours in ZBrush.
Hi, I'm attempting to create a texture map of this so I can project it onto its lowest subdivision, in order to transpose deform as a bent knee: But when I hit New from Polypaint, I get this: which seems to coincide with the lowest subdivision boundaries How do I fix this? :/ I'm at a total loss.