I would recommend to ad some additional edgeloops to the cylinders on the side. They do look a bit to lowpoly unlike the main cylinde, but that depends on the camera distance it is intended for. For such a close shot/perspective it is too lowpoly. The dirt you added to the main cylinder doesn't continue at the bottom ring.…
Hi all, I have been following quite tiring workflow to get a nice round edge look on low poll meshes for game assets but not sure if this can be improved or if I'm doing some unnecessary work. Well, to get a seamless baking, I separate all hard edges on lowpoly model on Maya and then bake high poly model into lowpoly in…
I found this amazing concept of a sword on Pinterest and decided to make it into 3D! I mainly blocked out the main shapes in Maya and brought the midpoly into Zbrush to give it more detail. I then put it back into Maya as I built the candle mostly in Zbrush and had to Quad-draw over it to get a good lowpoly for it to bring…
as you already have the modifier stack set up (not too firm with blender, but solidify gives a place thickness right) , just duplicate what you have and kill all the vertical and horizontal loops that do not add to the shape/silhouette, you might need to keep a few of those loops just to relef stress from the lowpoly, if…
Iam newbie too, what i have understood is that you gotta make the lowpoly model work well. For instance have enough polygons at the right places and less at the less useful places. Make the uv maps well (someone said that the more seams you have the more its going to cost for processor in a game, i dont know about that…
Hey guys, I've started making lowpoly and couldn't hold myself and try to texture at least 1 piece for PBR:) Here is what I've got so far: My goal for lowpoly is about 20-25k for the whole model and pixel density of 4k per meter. I'm planning to texture each part separately, so if I decide to make another part in the…
Technically, this is correct so you're not doing anything wrong with the baking. What you need to understand is that a normal map doesn't actually add more polygons or rounder shapes or anything. What it does is look at a part of your highpoly, check what angle that bit is on, and store that information in the texture.…
Hi IStonia, thanks for that great app. I come form blender and this modeling work-flow is like heaven compared to blender. One question from me is VoidWorld has some support for retopo? Anyway I believe this app will be quite popular among blender users. edit. I played with it a bit, and looks there is snapping, so the…
That's actually not that bad of a piece of advice, it's just not complete. What you need to do is bake an object space normalmap from that mesh and convert that to a TS normalmap for the lowpoly with the actual smoothinggroups with handplane. That's what I usually do when I bake out normalmaps from models made in Blender…
Its hard to tell but some of your edges are looking a little tight. You should post some larger images. Don't worry, we're not on 56Ks anymore. =P Be careful with that muzzle break, if you don't intend to model the cutouts into the lowpoly that is going to cause you problems when you bake, its better to "fake" the holes…