Hello again! Done some more work on this project since my last update, even doing some lighting tweaks as I wasn't fully happy with the super soft lighting of my original setup. Here are my shots so far that I want to push further and focus the detail on, based on what's in frame here. The task I put the most time into for…
England, halfway between Birmingham and London. I guess I can't complain, it's not too bad. Plenty of stuff to do, bars/restaurants are good, loads of live music, the local shopping areas are actually quite good. I'm fortunate to live very close to a number of game studios. Blitz Games and Freestyle Games (DJ Hero) are 5…
@dragon66 Thanks! ---- Here is my latest UE4 WIP. Still VERY EARLY progress. Most materials are still in their infancy, most textures are flat, and some props are cubes. Trying to nail the structure first before moving on to hero props. Still a TON to do here but I thought I'd share anyway!
Hi everyone! I'm currently working on my main project for my master's degree — a recreation of the Okino Residence from Kiki’s Delivery Service. I'll be sharing some placeholder meshes and foliage here to show my progress. I'd really appreciate any feedback, ideas, or suggestions you might have! I'm also new to SpeedTree,…
Hi guys, We're sharing a demo video
of our Post Nuclear Warzone City, a set of game-ready assets built for quick
use and easy customization. We had a lot of fun putting this one together,
especially making sure it runs smoothly in-game without heavy tweaks. https://www.youtube.com/watch?v=0IWiRPwejwI Here's some…
I also just wanted to share this with everyone... Brian Wood Memorial Trust Friends of Brian Wood, the Company of Heroes developer who lost his life in a tragic car accident on Friday, have established a trust fund to aid his wife and their unborn child during this trying time. Every dollar counts. As reported earlier this…
Yes businesses are built to make money - but WE are not businesses. We as artists should feel at least partially responsible for the influence our work has on the greater culture. Especially considering the added influence that games in particular have on those still developing their own world-view. I would personally like…
Check this website http://www.dota2.com/workshop/requirements There you check on the hero you are modeling for. There should be the name of the correct bone on which you need to skin your weapon. Next thing you do is download the original model of the hero (found on same website). The you import the original weapon into…
Hi there Remixx - here are a few notes to help kickstart the discussion. - First of all, I think the (currently running) Polycount Chest event showed us that there is no real need to have artists compete against each other in order for them to be motivated. After all what ultimately matters is whether or not a given set or…
The demo pose at the top shows the figure to be quite ordinary looking. The face and hair renders look fairly dry/flat and the face doesnt really reflect a sexy adolescent style hero type. The clothing looks like you went overboard with the grunge brush. Im not familiar with the character but a google search shows artistic…