Not to shabby, off to a decent start. Crits: Hands: Anatomy and deformation should guide you as you layout your loops. The hand is a little lacking both =/ - Fingers radiate and fan out from the wrist they don't jut out of the wrist like the prongs on a pitch fork and they don't line up on the first knuckle like sprinters…
In the above example, some companies are just draconian in their practices. I'm not against 2nd hand sales or lending games to friends, the whole thing of licensing is BS, i agree, if i'm going to pay so much money on a piece of software, I want to be able to use it without worrying about losing it. I'm against the large…
Sorry got a lil bit busy and replying late... @Panupat, I think the line added to windowsPrefs.mel is because I got a line that remove the window pref everytime it script run, I think that's why it's get added every time if (`windowPref -exists dynamic_buttons_test_UI`) windowPref -r dynamic_buttons_test_UI; @tsungyuw, I…
Ah, sorry. atten is the float value supplied to the lighting function within Unity's Surface Shader system. It contains the attenuation value of the current light (multiplied by the shadow value if the light casts shadows). It ranges from 1 (fully lit) to 0 (unlit). step (x, y) returns a float that's either 1 or 0…
First off, there are 2 kinds of steampunk - victorian and industrial. Victorian focuses on architecture and beautiful design/patterns. Industrial is more sci fi, focuses on raw mechanics, pure functionality. Now decide which one you want. For an industrial sci fi strip off brick wall with wallpaper, why do you need a naval…
Looking good so far. May want to thicken some of your bevels a bit if you're going for game-res. Also looks like a couple areas could use the 'Make Planar' function to relieve some of the pinching you see. You could always do a Proboolean; if it were mine (I'm not as experienced with booleans), I'd just model the hole in…
to sculpt a straight line in mudbox simply create a new curve object along your line and snap your brush to it in mudbox 2015 you can also right click a created curve and let mudbox stroke along the curve using your current tool , pretty much like the stroke path function in Photoshop you will need a few subdivisons to do…
Hell ya! Glad you're excited about it slipsius! The companion question has come up several times. Our lead designer has answered that on our website forum and I'll reiterate what he's said: The Kickstarter companions are more pets than the fully functional versions. We have other types of Golems that you discover later on…
Thanks yet again man. Working much better now. I kinda liked the old functionality better, where it would export the selected object, naming the FBX file the same as the selected object. It was just one less step to have to click through when exporting. Maybe split the functionality into 2: 'Export as object name' and…
@54Strat - I starting thinking about how to choose the starting point...then ma head esplod. You talking about solving it iteratively gets me thinking the best way may be a "peltting" type solution. @passerby - I should catch the error, but I don't think there's a way for the same function to do both scenarios. This…