In substance painter 2018.3.0 is a new material called "Human Face" (by texturingxyz). It contains all sorts of Maps like color, roughness, scatt.. I was wondering how can i generate anoter material with a different skin pack from texturingxyz? Via Substance Designer? Thanks in advance
@Poinball Thanks dude :) I will upload the maps for my Container after I eat lol @felipealves Ok Made the changes to the blockout and the height of the starts in the blockout also. @Christian Nordgren Thanks man, I will give it my best :D
My second piece was inspired by the first. This was a power cell meant to fit into the base of the computer terminal with the instruction sticker attached to the inside of the panel on the bottom front of the terminal. I designed this myself using real world radioisotope transport containers as inspiration.
[edit] Had to fact check. You can try putting all your navigation links inside a container with text-align: center; possibly with the background image as your GAME ARTIST image. Use margin values to adjust the positioning of the hyperlinks.
I did and noticed the file said "grenade", just wondering if its problem if its not a grenade. I asked that question before i noticed the ring and pin, thinking it could be some other sort of container, but the ring and pin are quite "grenady"...
I lost the flash drive containing all content on this project. sorry but due to this i cannot show my earlier sketches for i no longer have them. as for the reference photo's, i'm too busy to delve into the interent to search for them again.
I should probably organise mine better before its gets too big. Starting with Assets I then break that into Man-Made and Natural, then I break that into folders based on Meshes/Props containing all the texture and object files for the mesh in there.
Ok, here is the video, it also contains the link for the source files (MAP, BSP, OBJ, Sound). Note the map is not complete. I hope you find this useful. The BSP files can be played directly in Half-Life. https://youtu.be/42sES4ly0Qo
Oh well, it looks this black might be actually caused by blank environment and is reflection of it. Most probably. It will take me a while to find this out, but at least I am not getting completely black area, it also contains gold from different angle.
Big update on the asset pack! The forest asset pack contains more assets, re-textures to show better art direction, and 4 terrain textures! The initial thread has been updated with new screenshots; granted, it's from Unity (for now!).