Thanks everyone for the crits, I am getting some useful information for it. The only thing I'm confused about is my instructors at school tell me to never have a hard edge, meaning always put a chamfer on an edge. Some of the crits are the opposite of what my instructors are telling me so I'm at a bit of a crossroads here.…
Hey I appreciate the replies guys. Yea I didnt mean to come in and say what a crap job my teachers have been doing, almost everything I know about modeling and texturing ive learned from them. The whole triangles vs quads thing was probably a miscomunication, but its worked out now and it wont be a problem again, thats the…
Senior Level Designer Gameplay Focus Do you want to work in a highly creative environment with talented people from all over the world? Are you eager to develop your skills working on AAA next-gen games like Gears of War and Unreal Tournament 3? Then come to progressive, fun-loving Amsterdam and join the Streamline…
Hi, I'm finally going to create a next-gen model with a diffuse, specular and normal map. I'm going to be doing a character, and I've been wondering, what details are projected from the high poly head model onto the low poly? I know high frequency details like bumps and pores in the skin are one thing that normal maps do…
Hello, first I would like to say thank you to all the people on here who were so helpful when I first came onto this site. It's nice to see such a great group! So, I'm looking for feedback on this Lab thing I created. This was done so I could learn about next gen/current gen techniques and is my second ever environment to…
I guess i didn't make my self clear. I was talking about areas where they use the same diffuse on both walls but one wall had the normal maps and spec maps on it. Basically a "next gen" version of the material and a "last gen" version. I get having both for slower systems but not why they were used together in a scene. I'm…
Hi, first thanks for taking time to answer me. First about a carrer choice, i heard the better way to get into the game industry is as a environment / props modeler ? But is it also true for Film industry ? And i was also asking myself, how many poly a " next-gen " character should have ? and how do you define next gen ?…
Geez guys thats quiet lot of replies :) Thanks to everyone for that, if only the comments will bring me a good job lol. Snefer I tried to write a specs for low-poly models and textures on my website, you can see them on top of images. As for hi-poly stuff its just all millions of polys for each model, all of them were…
Good stuff. Not much to crit about the actual portfolio, since it's carbonmade, but here's some things I notice about the fantasy environments. The fantasy environments the strongest parts of your portfolio for sure, but they're not being presented that well. The lighting is really flat and the shaders look like basic…
Hey, welcome to the forums. I'm by no means a professional, still in uni and my artowrk is around your level. The thing I noticed first was your grammar. Specifically: "I made this as an assignment for school to create a current gen concrete pole which had a hole in it. I quite like the end results even though it is a…