hello my name is jara and I am making a game with around 6 others. Most people of the team are kind of inactive for some reason, but I believe that is temporary though just to be sure we are looking for new members. right now we are updating the artwork of the game, so mainly focussing on the UI artwork and the animations.…
Hmm, well I didn't touch the skin since that update, only the colors of the outfit. The last shot was in Toolbag on my home comp and this last update was a screen grab from Maya on a different computer. There must be some color display issue going on. I will post an update in TB soon to get to the bottom of this :)
A quick update on somethings Ive fixed. Realized my monitors cords got switched somehow, so my right channel was coming out of my left speaker. (whoops) Updated Xayah's feather sfx. Put in sfx for Rakan's jump ability and updated his spin. Feelsgoodman. https://youtu.be/JZV25yDs1OE
Okay, here's an update. Big thanks goes to Rick for helping me out on the geometery! There are some changes to them. Not much to the humans more so to the Zombies. just some more blood and bitten up peices of flesh. I'll post the updated flats if it's requested. Updated wires: Humans: Zombies: Alright, enjoy!
Hi! Is it possible to work on smart materials that auto update between different textures sets? I am doing a set for Dota, containing 5 different models, each with a different texture set. Is it possible that I set for example a gold material on all the meshes and updating one could update all? in another approach, is it…
Forgot to update my DataHive thread on Polycount. So here is my first update in a long while for this site. I hope you like it! [ame=" https://www.youtube.com/watch?v=syppd_SUc2M&hd=1"]DataHive: 7/15/2013 - Cumulative Update - RESUBMIT - YouTube[/ame]
Im diggin it. The only thing that seems a bit strange is the updates part. I know its good to make sure people know you are updating often but maybe its better shown through work or have that update section somewhere else than on every page in that spot.
Its really shameful, considering many of those laidoff were seen as the industry's best and their portfolios are often seen as the industry standard. But it didn't make a rats ass of a difference when the company finished with them, they peed all over their top tier work. I mean the piss will probably help grow a plant…
So the patch notes for the day 0 update have been officially released. There are some pretty interesting things in there gameplay wise and some hints for future updates. If anyone is interested in reading them they are here: http://www.no-mans-sky.com/2016/08/update-1-03/ Im boarding my hype train.
Thanks Jessica. :) Man it's been too long since I posted, blarg. Need to update more, haha. I updated the final design but alas here at school I don't have that updated file... :/ I will post it when I get home tonight though, definitely would still love critique on it. :)