This is coming along great! How far off proportions do you want to go? Also I'd like to see her makeup replicated... dark eyeliner, dark red lipstick with black edging, beauty spot, etc. Very much the glamour style heavy makeup. Distinctive.
Have you released a tutorial or step by step on how to do this? Maybe any pages or suggestions on where to look to replicate this stuff? Its mindblowing amazing. Thanks for sharing. I can see now that Substance Designer is the future, better jump on that bandwagon before its too late.
@3DKyle thanks , I'm more looking to replicate another kind of serpentine, this: will need a lot more work. I created a mask to blend the two kind of marble : now I only need to figure out a way to blend it in a realistic way. I would be grateful for advice on that and feedback .
Really cool results in the rendering of your painting, and the firs part of the process holds such secrets that I wonder I'll probably never be able to replicate it xD By the way checked you stuff in Artstation, really cool stuff especially the hand painted ones. Keep up the good work!
Just out of curiosity, since you're obviosly using a more powerful engine, why didn't you go with more complex lighting and textures? It looks much like the original, but skyrim's lighting is dull and greyish. If you meant to replicate it in UE4, than I say you succeeded!
fyi: Rhinikio is talking to someone who pushes 50 micron layers out of a Makerbot Replicator, that's higher res than they advertise on the site but it increases print times to an all day task. I'd like to see how this lightweight and mostly plastic printer handles the vibrations from printing.
keeping it going. In this design im noticing less is more. But if you look at adi's art, His iron man has this sort of White noise, water stained look on his armor. Im still trying to figure out how to replicate that. Im about finished with the head. Render:
Really really love it, great works ! May i ask how the cloud was made, was it made in Maya aswell ? It looks like its a geometric-based cloud like the one in this video, which i could replicate using max, but not maya. https://www.youtube.com/watch?v=CZ1J9Af01PY&feature=youtu.be&t=17m42s
Looks like you're starting off on the right foot. I'm glad you're just using Artyom Vlaskin's shields as inspiration, everyone is making those shields these days! You also get points for not simply replicating the shield in the tutorial, everyone should do this! (and everyone should delete the damaged pillar from their…
Damn, cannot test it, 2016 crashes on startup with it and and I don't have a lower version :/ Could you be bothered to attach a mesh like that in the picture? I tried replicating it (with the sharp bends) but I'm probably still missing some details that would make the lerp method spit out something like that. Thanks in…