I get what you're saying, but this is what MS always does. People almost unanimously want a streamlined windows 7 with some better interaction on devices like tablets, but Microsoft "the business" wants to use it as a way of pushing their tablet/phone market while dumbing it down for professionals and everyone else.…
Hey, great scene man! I missed this during my slovenly PC hiatus. Dunno how much work you've done since the 4/8 posting but I did a quick paintover, hope you don't mind: Basically I'd recommend pushing the torches in the "playable area" so to speak into a more neutral coloration, that way you can help the visuals separate…
1st Dorado - Alexander Zlatovchen The
model looks incredible, great job on the clothing and accessories. Top level. You did an excellent job in Marvelous Designer; those small details really make
a difference. The level of detail is amazing. I would’ve liked to see images of the texture maps and UVs. I also wish I had seen…
Hey everyone! Its been a while since I've done any 2d work so I've decided to do a personal project and turn one of my favorite dc characters into a medieval badass. The end goal is to eventually build and cosplay this concept, but I have a lot to learn before then. The rendering is still very WIP but I feel like I've…
I'm trying to ditch HTML tables in favor of formating blocks entirely with CSS, but am having some problems. I'd like a column of images, each having some explanatory text on the right. <font class="small">Code:</font><hr /><pre> float: left; clear: left; for the IMGs, it seems to kill the indents of the numbered lists.…
Practice practice practice. Books and tutorials are helpful but only get you so far, and has been debated here and elsewhere that they hinder you more than help you. I am currently a student learning game art and I constantly feel like I need to improve and come to these forums when I can to get input. I find that the more…
Looking good but not quite low enough for the DS. You're more in the Half Life Quake2 realm right now, kind of on track for the PSP. Remember the DS is more of a 2D flatform and is thankful when it gets to push a few polys but its hard work for the lil unit. Lowering the poly count: - Rumbles red shin detail, could be done…
Hey Choppz, this is looking good so far! Something I see with a lot of abandoned environments is trash/debris in the corners to push an aged look (if that's what you're going for) A slight volumetric fog will help push a dusty feel for this, and that will help bring out the window light. If your walls have wallpaper…
Two things that should give you a lot of bang for your buck are to work on the walk, and to push the pose where the big thing leans forward menacingly. The walk right now feel like stop-go-stop-go. Make sure it's moving forward continuously. And for the pose where it leans forward, that once of the most important moments…
Hello Polycount. My name is Jon, and I've been getting into game development for the past two years or so. That's given me a decent base of development experience, but I've been working recently on upping my art game so that I can push something that I don't hate through to production. I use MODO, Quixel, and 3d coat as my…