Hello, I am having an issue where whenever I increase the radial option in the segments section of the roots part of the tree, the roots disappear. Is anybody able to know a way to fix this? I suspect it has to do with the polycount, but I'm not really sure how to increase it.Thanks in advance!
We are creating an open-world game inspired by cyberpunk, religion, and existentialism, with a strong narrative and a unique setting. The game takes place in Eryndral, a country devastated by the War of the Four Skies in 2046, where nations were forced to merge and society is dominated by corporations controlling…
The Leadwerks Workshop Store on Steam is now open for third party authors to sell their content on Steam: http://store.steampowered.com/itemstore/251810/ You can submit your models for use with Leadwerks Game Engine and receive payment directly from Valve: http://www.leadwerks.com/werkspace/page/tutorials/_/workshop-r11…
Hey! I'm gonna keep working on this one. Thanks a lot for the feedback!! I gave it a go. Sharpened those bevels on lots of places. And made a second pass on the anatomy. I'll be touching it a little more after the zerg parts. I need some proper topology to get some details in. I'm uploading the reference I used for the hip…
Open to different work opportunities including: - Freelance projects - Part-time / Temporary contract - Full-time positions You can have a look at my portfolio here:https://www.artstation.com/kasskafziel I work with different software including: Autodesk Maya, Blender, Zbrush, Substance Painter, Unity and Unreal Engine…
Greetings fellow Polycounters! I've had a stupid habit of trying to 'backup' nearly the entire supply of tutorials the internet has to offer, regarding game art, on my hard drive. In this thread I've tried to organize the unmanageable mess that I've made, into a somewhat readable/presentable form. Tried to pretty much post…
Hello, I would like to share a project inspired by Star Citizen and Subnautica I’ve been working on as part of my learning experience with Unreal Engine and improving my environment art workflow. There are still areas I’d like to improve, but I learned a lot from the process. The full project on my website…
Job Summary Position: Architectural Visualizer Company: 7CGI Limited Job Type: Full-time (On-site) Job Location: Dhaka, Bangladesh Experience: 1 to 2 years Salary: Negotiable Probation: 2 month Introduction At 7CGI Limited, we work on high-end 3D Visualization and 3D Rendering projects for clients in North America and…
It really looks like he's got a butt somewhere in those pants, going back to the long torso comment from earlier. Also, the part where the shirt comes up over the pants on the left? The wrinkles should curve across and downward from that point, instead of upwards from the side of that point. I'm having trouble deciding…
The attitude that just because we work in games we should be grateful is a pitiful one, sure there are other people out there with harder work conditions and less enjoyable jobs, but then I don't think they have the skills/training or experience to do games jobs? sure there are many out there who want to work in games that…